feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
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Examples/Models/RotatingCube.cs
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122
Examples/Models/RotatingCube.cs
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/*******************************************************************************************
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*
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* raylib [models] example - rotating cube
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 6.0, last time updated with raylib 6.0
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*
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* Example contributed by Jopestpe (@jopestpe)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 Jopestpe (@jopestpe)
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Models;
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public partial class RotatingCube : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Models / Rotating Cube";
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public string Title => "raylib [models] example - rotating cube";
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private Camera3D camera;
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private Model model;
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private Texture2D texture;
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private float rotation;
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public unsafe void Init()
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{
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// Define the camera to look into our 3d world
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camera = new();
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camera.Position = new Vector3(0.0f, 3.0f, 3.0f);
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camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.Perspective;
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// Load image to create texture for the cube
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model = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f));
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var img = LoadImage("resources/cubicmap_atlas.png");
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var crop = ImageFromImage(img, new Rectangle(0, img.Height / 2.0f, img.Width / 2.0f, img.Height / 2.0f));
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texture = LoadTextureFromImage(crop);
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UnloadImage(img);
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UnloadImage(crop);
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model.Materials[0].Maps[(int)MaterialMapIndex.Diffuse].Texture = texture;
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rotation = 0.0f;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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rotation += 1.0f;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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// Draw model defining: position, size, rotation-axis, rotation (degrees), size, and tint-color
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DrawModelEx(model, new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.5f, 1.0f, 0.0f),
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rotation, new Vector3(1.0f, 1.0f, 1.0f), Color.White);
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DrawGrid(10, 1.0f);
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EndMode3D();
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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UnloadTexture(texture); // Unload texture
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UnloadModel(model); // Unload model
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [models] example - rotating cube");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new RotatingCube();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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