feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
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234 changed files with 38997 additions and 10578 deletions
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/*******************************************************************************************
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*
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* raylib [models] example - Models loading
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* raylib [models] example - loading
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*
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* raylib supports multiple models file formats:
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* - OBJ > Text file, must include vertex position-texcoords-normals information,
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* if files references some .mtl materials file, it will be loaded (or try to)
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* - GLTF > Modern text/binary file format, includes lot of information and it could
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* also reference external files, raylib will try loading mesh and materials data
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* - IQM > Binary file format including mesh vertex data but also animation data,
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* raylib can load .iqm animations.
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* NOTE: raylib supports multiple models file formats:
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*
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* This example has been created using raylib 2.6 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* - OBJ > Text file format. Must include vertex position-texcoords-normals information,
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* if .obj references some .mtl materials file, it will be tried to be loaded
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* - GLTF/GLB > Text/binary file formats. Includes lot of information and it could
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* also reference external files, mesh and materials data will be tried to be loaded
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* - IQM > Binary file format. Includes mesh vertex data but also animation data,
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* meshes and animation data can be loaded
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* - VOX > Binary file format. MagikaVoxel mesh format:
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* https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox.txt
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* - M3D > Binary file format. Model 3D format:
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* https://bztsrc.gitlab.io/model3d
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*
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* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
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* Example originally created with raylib 2.0, last time updated with raylib 4.2
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -23,135 +31,170 @@ using static Raylib_cs.Raylib;
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namespace Examples.Models;
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public class ModelLoading
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public partial class ModelLoading : IExample
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{
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public unsafe static int Main()
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Models / Model Loading";
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public string Title => "raylib [models] example - loading";
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private Camera3D camera;
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private Model model;
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private Texture2D texture;
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private Vector3 position;
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private BoundingBox bounds;
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private bool selected;
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public unsafe void Init()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - models loading");
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// Define the camera to look into our 3d world
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Camera3D camera = new();
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camera.Position = new Vector3(50.0f, 50.0f, 50.0f);
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camera.Target = new Vector3(0.0f, 10.0f, 0.0f);
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.Perspective;
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camera = new();
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camera.Position = new Vector3(50.0f, 50.0f, 50.0f); // Camera position
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camera.Target = new Vector3(0.0f, 12.0f, 0.0f); // Camera looking at point
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f); // Camera up vector (rotation towards target)
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camera.FovY = 45.0f; // Camera field-of-view Y
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camera.Projection = CameraProjection.Perspective; // Camera mode type
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Model model = LoadModel("resources/models/obj/castle.obj");
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Texture2D texture = LoadTexture("resources/models/obj/castle_diffuse.png");
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model = LoadModel("resources/models/obj/castle.obj"); // Load model
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texture = LoadTexture("resources/models/obj/castle_diffuse.png"); // Load model texture
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// Set map diffuse texture
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
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Vector3 position = new(0.0f, 0.0f, 0.0f);
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BoundingBox bounds = GetMeshBoundingBox(model.Meshes[0]);
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position = new(0.0f, 0.0f, 0.0f); // Set model position
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bounds = GetMeshBoundingBox(model.Meshes[0]); // Set model bounds
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// NOTE: bounds are calculated from the original size of the model,
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// if model is scaled on drawing, bounds must be also scaled
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bool selected = false;
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selected = false;
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}
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public unsafe void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.Orbital);
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#if BROWSER
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// NOTE: drag-and-drop model loading is not supported in the browser host; default loaded model is kept.
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#else
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// Load new models/textures on drag&drop
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if (IsFileDropped())
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{
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var droppedFiles = Raylib.GetDroppedFiles();
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if (droppedFiles.Length == 1) // Only support one file dropped
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{
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if (IsFileExtension(droppedFiles[0], ".obj") ||
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IsFileExtension(droppedFiles[0], ".gltf") ||
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IsFileExtension(droppedFiles[0], ".glb") ||
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IsFileExtension(droppedFiles[0], ".vox") ||
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IsFileExtension(droppedFiles[0], ".iqm") ||
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IsFileExtension(droppedFiles[0], ".m3d") // Model file formats supported
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)
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{
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UnloadModel(model); // Unload previous model
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model = LoadModel(droppedFiles[0]); // Load new model
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// Set current map diffuse texture
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
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bounds = GetMeshBoundingBox(model.Meshes[0]);
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// Move camera position from target enough distance to visualize model properly
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camera.Position.X = bounds.Max.X + 10.0f;
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camera.Position.Y = bounds.Max.Y + 10.0f;
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camera.Position.Z = bounds.Max.Z + 10.0f;
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}
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else if (IsFileExtension(droppedFiles[0], ".png")) // Texture file formats supported
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{
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// Unload current model texture and load new one
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UnloadTexture(texture);
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texture = LoadTexture(droppedFiles[0]);
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
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}
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}
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}
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#endif
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// Select model on mouse click
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if (IsMouseButtonPressed(MouseButton.Left))
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{
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// Check collision between ray and box
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if (GetRayCollisionBox(GetScreenToWorldRay(GetMousePosition(), camera), bounds).Hit)
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{
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selected = !selected;
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}
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else
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{
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selected = false;
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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DrawModel(model, position, 1.0f, Color.White); // Draw 3d model with texture
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DrawGrid(20, 10.0f); // Draw a grid
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if (selected)
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{
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DrawBoundingBox(bounds, Color.Green); // Draw selection box
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}
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EndMode3D();
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DrawText("Drag & drop model to load mesh/texture.", 10, GetScreenHeight() - 20, 10, Color.DarkGray);
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if (selected)
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{
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DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, Color.Green);
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}
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DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, Color.Gray);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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UnloadTexture(texture);
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UnloadModel(model);
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [models] example - loading");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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var game = new ModelLoading();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.Orbital);
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if (IsFileDropped())
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{
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string[] droppedFiles = Raylib.GetDroppedFiles();
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if (droppedFiles.Length == 1)
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{
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if (IsFileExtension(droppedFiles[0], ".obj") ||
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IsFileExtension(droppedFiles[0], ".gltf") ||
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IsFileExtension(droppedFiles[0], ".glb") ||
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IsFileExtension(droppedFiles[0], ".vox") ||
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IsFileExtension(droppedFiles[0], ".iqm") ||
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IsFileExtension(droppedFiles[0], ".m3d")
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)
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{
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UnloadModel(model);
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model = LoadModel(droppedFiles[0]);
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// Set current map diffuse texture
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
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bounds = GetMeshBoundingBox(model.Meshes[0]);
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// TODO: Move camera position from target enough distance to visualize model properly
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}
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else if (IsFileExtension(droppedFiles[0], ".png"))
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{
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// Unload model texture and load new one
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UnloadTexture(texture);
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texture = LoadTexture(droppedFiles[0]);
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
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}
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}
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}
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// Select model on mouse click
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if (IsMouseButtonPressed(MouseButton.Left))
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{
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// Check collision between ray and box
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if (GetRayCollisionBox(GetScreenToWorldRay(GetMousePosition(), camera), bounds).Hit)
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{
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selected = !selected;
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}
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else
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{
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selected = false;
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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DrawModel(model, position, 1.0f, Color.White);
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DrawGrid(20, 10.0f);
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if (selected)
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{
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DrawBoundingBox(bounds, Color.Green);
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}
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EndMode3D();
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DrawText("Drag & drop model to load mesh/texture.", 10, GetScreenHeight() - 20, 10, Color.DarkGray);
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if (selected)
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{
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DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, Color.Green);
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}
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DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, Color.Gray);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture);
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UnloadModel(model);
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CloseWindow();
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//--------------------------------------------------------------------------------------
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