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feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style

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tiger tiger tiger 2026-07-17 08:22:54 +02:00
commit f804ab7773
234 changed files with 38997 additions and 10578 deletions

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@ -1,11 +1,15 @@
/*******************************************************************************************
*
* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
* raylib [models] example - box collisions
*
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* Example complexity rating: [] 1/4
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
* Example originally created with raylib 1.3, last time updated with raylib 3.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -14,129 +18,165 @@ using static Raylib_cs.Raylib;
namespace Examples.Models;
public class BoxCollisions
public partial class BoxCollisions : IExample
{
public static int Main()
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Models / Box Collisions";
public string Title => "raylib [models] example - box collisions";
private Camera3D camera;
private Vector3 playerPosition;
private Vector3 playerSize;
private Color playerColor;
private Vector3 enemyBoxPos;
private Vector3 enemyBoxSize;
private Vector3 enemySpherePos;
private float enemySphereSize;
private bool collision;
public void Init()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions");
// Define the camera to look into our 3d world
Camera3D camera = new();
camera = new();
camera.Position = new Vector3(0.0f, 10.0f, 10.0f);
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.Perspective;
Vector3 playerPosition = new(0.0f, 1.0f, 2.0f);
Vector3 playerSize = new(1.0f, 2.0f, 1.0f);
Color playerColor = Color.Green;
playerPosition = new(0.0f, 1.0f, 2.0f);
playerSize = new(1.0f, 2.0f, 1.0f);
playerColor = Color.Green;
Vector3 enemyBoxPos = new(-4.0f, 1.0f, 0.0f);
Vector3 enemyBoxSize = new(2.0f, 2.0f, 2.0f);
enemyBoxPos = new(-4.0f, 1.0f, 0.0f);
enemyBoxSize = new(2.0f, 2.0f, 2.0f);
Vector3 enemySpherePos = new(4.0f, 0.0f, 0.0f);
float enemySphereSize = 1.5f;
enemySpherePos = new(4.0f, 0.0f, 0.0f);
enemySphereSize = 1.5f;
bool collision = false;
collision = false;
}
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
public void Update()
{
// Update
//----------------------------------------------------------------------------------
// Move player
if (IsKeyDown(KeyboardKey.Right))
{
playerPosition.X += 0.2f;
}
else if (IsKeyDown(KeyboardKey.Left))
{
playerPosition.X -= 0.2f;
}
else if (IsKeyDown(KeyboardKey.Down))
{
playerPosition.Z += 0.2f;
}
else if (IsKeyDown(KeyboardKey.Up))
{
playerPosition.Z -= 0.2f;
}
collision = false;
// Check collisions player vs enemy-box
BoundingBox box1 = new(
playerPosition - (playerSize / 2),
playerPosition + (playerSize / 2)
);
BoundingBox box2 = new(
enemyBoxPos - (enemyBoxSize / 2),
enemyBoxPos + (enemyBoxSize / 2)
);
if (CheckCollisionBoxes(box1, box2))
{
collision = true;
}
// Check collisions player vs enemy-sphere
if (CheckCollisionBoxSphere(box1, enemySpherePos, enemySphereSize))
{
collision = true;
}
if (collision)
{
playerColor = Color.Red;
}
else
{
playerColor = Color.Green;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
// Draw enemy-box
DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.Gray);
DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.DarkGray);
// Draw enemy-sphere
DrawSphere(enemySpherePos, enemySphereSize, Color.Gray);
DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, Color.DarkGray);
// Draw player
DrawCubeV(playerPosition, playerSize, playerColor);
DrawGrid(10, 1.0f); // Draw a grid
EndMode3D();
DrawText("Move player with arrow keys to collide", 220, 40, 20, Color.Gray);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new BoxCollisions();
game.Init();
// Main game loop
while (!WindowShouldClose())
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Move player
if (IsKeyDown(KeyboardKey.Right))
{
playerPosition.X += 0.2f;
}
else if (IsKeyDown(KeyboardKey.Left))
{
playerPosition.X -= 0.2f;
}
else if (IsKeyDown(KeyboardKey.Down))
{
playerPosition.Z += 0.2f;
}
else if (IsKeyDown(KeyboardKey.Up))
{
playerPosition.Z -= 0.2f;
}
collision = false;
// Check collisions player vs enemy-box
BoundingBox box1 = new(
playerPosition - (playerSize / 2),
playerPosition + (playerSize / 2)
);
BoundingBox box2 = new(
enemyBoxPos - (enemyBoxSize / 2),
enemyBoxPos + (enemyBoxSize / 2)
);
if (CheckCollisionBoxes(box1, box2))
{
collision = true;
}
// Check collisions player vs enemy-sphere
if (CheckCollisionBoxSphere(box1, enemySpherePos, enemySphereSize))
{
collision = true;
}
if (collision)
{
playerColor = Color.Red;
}
else
{
playerColor = Color.Green;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
// Draw enemy-box
DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.Gray);
DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.DarkGray);
// Draw enemy-sphere
DrawSphere(enemySpherePos, enemySphereSize, Color.Gray);
DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, Color.DarkGray);
// Draw player
DrawCubeV(playerPosition, playerSize, playerColor);
DrawGrid(10, 1.0f);
EndMode3D();
DrawText("Move player with cursors to collide", 220, 40, 20, Color.Gray);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow();
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;