feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
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Examples/Core/TextFileLoading.cs
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Examples/Core/TextFileLoading.cs
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/*******************************************************************************************
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*
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* raylib [core] example - text file loading
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 5.5, last time updated with raylib 5.6
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*
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* Example contributed by Aanjishnu Bhattacharyya (@NimComPoo-04) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 0 Aanjishnu Bhattacharyya (@NimComPoo-04)
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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using static Raylib_cs.Raymath;
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namespace Examples.Core;
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// NOTE: The upstream C code mutates the raw char buffers returned by LoadTextLines() in place,
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// temporarily null-terminating to reuse MeasureText for word wrapping. This C# port keeps the
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// same algorithm but works on managed char arrays: LoadFileText + split on '\n' reproduces
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// raylib's LoadTextLines('\n') behaviour, and '\n' characters are inserted where lines wrap.
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public partial class TextFileLoading : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Core / Text File Loading";
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public string Title => "raylib [core] example - text file loading";
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private Camera2D cam;
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private string fileName;
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private string[] lines;
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private int lineCount;
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private int fontSize;
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private int textTop;
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private int wrapWidth;
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private int textHeight;
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private Rectangle scrollBar;
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public void Init()
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{
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// Setting up the camera
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cam = new Camera2D();
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cam.Offset = new Vector2(0, 0);
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cam.Target = new Vector2(0, 0);
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cam.Rotation = 0;
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cam.Zoom = 1;
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// Loading text file from resources/text_file.txt
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fileName = "resources/text_file.txt";
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string text = LoadFileText(fileName);
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// Loading all the text lines (raylib's LoadTextLines splits on '\n')
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lines = text.Split('\n');
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lineCount = lines.Length;
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// Stylistic choises
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fontSize = 20;
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textTop = 25 + fontSize; // Top of the screen from where the text is rendered
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wrapWidth = screenWidth - 20;
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// Wrap the lines as needed
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for (int i = 0; i < lineCount; i++)
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{
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char[] chars = lines[i].ToCharArray();
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int len = chars.Length;
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int j = 0;
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int lastSpace = 0; // Keeping track of last valid space to insert '\n'
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int lastWrapStart = 0; // Keeping track of the start of this wrapped line.
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while (j <= len)
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{
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char cur = (j < len) ? chars[j] : '\0';
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if (cur == ' ' || cur == '\0')
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{
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// Making a C style string by "cutting" at the required location so that we can use MeasureText
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string sub = new string(chars, lastWrapStart, j - lastWrapStart);
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// Checking if the text has crossed the wrapWidth, then going back and inserting a newline
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if (MeasureText(sub, fontSize) > wrapWidth)
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{
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chars[lastSpace] = '\n';
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// Since we added a newline the place of wrap changed so we update our lastWrapStart
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lastWrapStart = lastSpace + 1;
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}
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lastSpace = j; // Since we encountered a new space we update our last encountered space location
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}
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j++;
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}
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lines[i] = new string(chars);
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}
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// Calculating the total height so that we can show a scrollbar
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textHeight = 0;
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for (int i = 0; i < lineCount; i++)
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{
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Vector2 size = MeasureTextEx(GetFontDefault(), lines[i], (float)fontSize, 2);
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textHeight += (int)size.Y + 10;
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}
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// A simple scrollbar on the side to show how far we have read into the file
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scrollBar = new Rectangle(
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(float)screenWidth - 5,
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0,
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5,
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screenHeight * 100.0f / (textHeight - screenHeight)); // Scrollbar height is just a percentage
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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float scroll = GetMouseWheelMove();
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cam.Target.Y -= scroll * fontSize * 1.5f; // Choosing an arbitrary speed for scroll
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if (cam.Target.Y < 0) cam.Target.Y = 0; // Snapping to 0 if we go too far back
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// Ensuring that the camera does not scroll past all text
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if (cam.Target.Y > textHeight - screenHeight + textTop)
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cam.Target.Y = (float)textHeight - screenHeight + textTop;
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// Computing the position of the scrollBar depending on the percentage of text covered
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scrollBar.Y = Lerp((float)textTop, (float)screenHeight - scrollBar.Height, (float)(cam.Target.Y - textTop) / (textHeight - screenHeight));
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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BeginMode2D(cam);
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// Going through all the read lines
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for (int i = 0, t = textTop; i < lineCount; i++)
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{
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// Each time we go through and calculate the height of the text to move the cursor appropriately
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Vector2 size;
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if (lines[i] != "")
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{
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size = MeasureTextEx(GetFontDefault(), lines[i], (float)fontSize, 2);
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}
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else
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{
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// Fix for empty line in the text file
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size = MeasureTextEx(GetFontDefault(), " ", (float)fontSize, 2);
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}
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DrawText(lines[i], 10, t, fontSize, Color.Red);
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// Inserting extra space for real newlines,
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// wrapped lines are rendered closer together
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t += (int)size.Y + 10;
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}
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EndMode2D();
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// Header displaying which file is being read currently
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DrawRectangle(0, 0, screenWidth, textTop - 10, Color.Beige);
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DrawText($"File: {fileName}", 10, 10, fontSize, Color.Maroon);
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DrawRectangleRec(scrollBar, Color.Maroon);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [core] example - text file loading");
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var game = new TextFileLoading();
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game.Init();
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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