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feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style

This commit is contained in:
tiger tiger tiger 2026-07-17 08:22:54 +02:00
commit f804ab7773
234 changed files with 38997 additions and 10578 deletions

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@ -17,48 +17,72 @@ using static Raylib_cs.Raylib;
namespace Examples.Core;
public class InputMouseWheel
public partial class InputMouseWheel : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Core / Mouse Wheel";
public string Title => "raylib [core] example - input mouse wheel";
private int boxPositionY;
private int scrollSpeed; // Scrolling speed in pixels
public void Init()
{
boxPositionY = screenHeight / 2 - 40;
scrollSpeed = 4; // Scrolling speed in pixels
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
boxPositionY -= (int)(GetMouseWheelMove() * scrollSpeed);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawRectangle(screenWidth / 2 - 40, boxPositionY, 80, 80, Color.Maroon);
DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, Color.Gray);
DrawText($"Box position Y: {boxPositionY:000}", 10, 40, 20, Color.LightGray);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse wheel");
int boxPositionY = screenHeight / 2 - 40;
int scrollSpeed = 4; // Scrolling speed in pixels
SetTargetFPS(60);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new InputMouseWheel();
game.Init();
// Main game loop
while (!WindowShouldClose())
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
boxPositionY -= (int)(GetMouseWheelMove() * scrollSpeed);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawRectangle(screenWidth / 2 - 40, boxPositionY, 80, 80, Color.Maroon);
DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, Color.Gray);
DrawText($"Box position Y: {boxPositionY}", 10, 40, 20, Color.LightGray);
EndDrawing();
//----------------------------------------------------------------------------------
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow();
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;