feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
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Examples/Core/HighDpiDemo.cs
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173
Examples/Core/HighDpiDemo.cs
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/*******************************************************************************************
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*
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* raylib [core] example - highdpi demo
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 5.0, last time updated with raylib 5.5
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*
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* Example contributed by Jonathan Marler (@marler8997) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 Jonathan Marler (@marler8997)
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*
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********************************************************************************************/
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using System;
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Core;
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[ExcludeFromBrowser("monitor/DPI APIs are meaningless on the fixed wasm canvas")]
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public partial class HighDpiDemo : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Core / High DPI Demo";
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public string Title => "raylib [core] example - highdpi demo";
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public ConfigFlags ConfigFlags => ConfigFlags.HighDpiWindow | ConfigFlags.ResizableWindow;
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private int logicalGridDescY;
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private int logicalGridLabelY;
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private int logicalGridTop;
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private int logicalGridBottom;
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private int pixelGridTop;
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private int pixelGridBottom;
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private int pixelGridLabelY;
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private int pixelGridDescY;
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private int cellSize;
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private float cellSizePx;
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public void Init()
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{
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SetWindowMinSize(450, 450);
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logicalGridDescY = 120;
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logicalGridLabelY = logicalGridDescY + 30;
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logicalGridTop = logicalGridLabelY + 30;
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logicalGridBottom = logicalGridTop + 80;
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pixelGridTop = logicalGridBottom - 20;
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pixelGridBottom = pixelGridTop + 80;
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pixelGridLabelY = pixelGridBottom + 30;
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pixelGridDescY = pixelGridLabelY + 30;
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cellSize = 50;
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cellSizePx = (float)cellSize;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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int monitorCount = GetMonitorCount();
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if ((monitorCount > 1) && IsKeyPressed(KeyboardKey.N))
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{
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SetWindowMonitor((GetCurrentMonitor() + 1) % monitorCount);
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}
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int currentMonitor = GetCurrentMonitor();
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Vector2 dpiScale = GetWindowScaleDPI();
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cellSizePx = ((float)cellSize) / dpiScale.X;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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int windowCenter = GetScreenWidth() / 2;
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DrawTextCenter($"Dpi Scale: {dpiScale.X:F6}", windowCenter, 30, 40, Color.DarkGray);
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DrawTextCenter($"Monitor: {currentMonitor + 1}/{monitorCount} ([N] next monitor)", windowCenter, 70, 20, Color.LightGray);
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DrawTextCenter($"Window is {GetScreenWidth()} \"logical points\" wide", windowCenter, logicalGridDescY, 20, Color.Orange);
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bool odd = true;
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for (int i = cellSize; i < GetScreenWidth(); i += cellSize, odd = !odd)
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{
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if (odd)
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{
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DrawRectangle(i, logicalGridTop, cellSize, logicalGridBottom - logicalGridTop, Color.Orange);
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}
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DrawTextCenter($"{i}", i, logicalGridLabelY, 10, Color.LightGray);
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DrawLine(i, logicalGridLabelY + 10, i, logicalGridBottom, Color.Gray);
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}
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odd = true;
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const int minTextSpace = 30;
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int lastTextX = -minTextSpace;
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for (int i = cellSize; i < GetRenderWidth(); i += cellSize, odd = !odd)
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{
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int x = (int)(((float)i) / dpiScale.X);
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if (odd)
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{
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DrawRectangle(x, pixelGridTop, (int)cellSizePx, pixelGridBottom - pixelGridTop, new Color(0, 121, 241, 100));
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}
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DrawLine(x, pixelGridTop, (int)(((float)i) / dpiScale.X), pixelGridLabelY - 10, Color.Gray);
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if ((x - lastTextX) >= minTextSpace)
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{
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DrawTextCenter($"{i}", x, pixelGridLabelY, 10, Color.LightGray);
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lastTextX = x;
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}
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}
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DrawTextCenter($"Window is {GetRenderWidth()} \"physical pixels\" wide", windowCenter, pixelGridDescY, 20, Color.Blue);
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string text = "Can you see this?";
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Vector2 size = MeasureTextEx(GetFontDefault(), text, 20, 3);
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Vector2 pos = new Vector2(GetScreenWidth() - size.X - 5, GetScreenHeight() - size.Y - 5);
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DrawTextEx(GetFontDefault(), text, pos, 20, 3, Color.LightGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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// Draw text centered on the given position
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private static void DrawTextCenter(string text, int x, int y, int fontSize, Color color)
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{
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Vector2 size = MeasureTextEx(GetFontDefault(), text, (float)fontSize, 3);
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Vector2 pos = new Vector2(x - size.X / 2, y - size.Y / 2);
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DrawTextEx(GetFontDefault(), text, pos, (float)fontSize, 3, color);
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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SetConfigFlags(ConfigFlags.HighDpiWindow | ConfigFlags.ResizableWindow);
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InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi demo");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new HighDpiDemo();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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