feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
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234 changed files with 38997 additions and 10578 deletions
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@ -1,13 +1,17 @@
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/*******************************************************************************************
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*
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* raylib [core] example - Custom logging
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* raylib [core] example - custom logging
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*
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* This example has been created using raylib 2.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example complexity rating: [★★★☆] 3/4
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*
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* Example originally created with raylib 2.5, last time updated with raylib 2.5
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*
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* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2018 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2018-2025 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -17,11 +21,23 @@ using static Raylib_cs.Raylib;
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namespace Examples.Core;
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public unsafe class CustomLogging
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public unsafe partial class CustomLogging : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Core / Custom Logging";
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public string Title => "raylib [core] example - custom logging";
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[UnmanagedCallersOnly(CallConvs = new[] { typeof(System.Runtime.CompilerServices.CallConvCdecl) })]
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private static void LogCustom(int logLevel, sbyte* text, sbyte* args)
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{
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#if BROWSER
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// WebAssembly can't invoke the C varargs vsprintf/vsnprintf that Logging.GetLogMessage relies on
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// (the wasm runtime traps with "function signature mismatch"), so log the raw, unformatted text.
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string message = Marshal.PtrToStringUTF8(new IntPtr(text)) ?? string.Empty;
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#else
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var message = Logging.GetLogMessage(new IntPtr(text), new IntPtr(args));
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/*Console.ForegroundColor = (TraceLogLevel)logLevel switch
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@ -36,50 +52,64 @@ public unsafe class CustomLogging
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TraceLogLevel.LOG_NONE => ConsoleColor.White,
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_ => throw new ArgumentOutOfRangeException(nameof(logLevel), logLevel, null)
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};*/
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#endif
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Console.WriteLine($"Custom " + message);
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// Console.ResetColor();
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}
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public void Init()
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{
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// First thing we do is setting our custom logger to ensure everything raylib logs
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// will use our own logger instead of its internal one
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SetTraceLogCallback(&LogCustom);
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}
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public void Update()
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{
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText("Check out the console output to see the custom logger in action!", 60, 200, 20, Color.LightGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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#if !BROWSER
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// Restore the default formatting logger on desktop. On WebAssembly we leave the (wasm-safe)
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// custom logger in place — Logging.LogConsole formats via vsprintf, which traps on wasm.
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SetTraceLogCallback(&Logging.LogConsole);
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#endif
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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// First thing we do is setting our custom logger to ensure everything raylib logs
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// will use our own logger instead of its internal one
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SetTraceLogCallback(&LogCustom);
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InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging");
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SetTargetFPS(60);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new CustomLogging();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText("Check out the console output to see the custom logger in action!", 60, 200, 20, Color.LightGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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SetTraceLogCallback(&Logging.LogConsole);
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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