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feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style

This commit is contained in:
tiger tiger tiger 2026-07-17 08:22:54 +02:00
commit f804ab7773
234 changed files with 38997 additions and 10578 deletions

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@ -1,13 +1,15 @@
/*******************************************************************************************
*
* raylib [audio] example - Sound loading and playing
* raylib [audio] example - sound loading
*
* NOTE: This example requires OpenAL Soft library installed
* Example complexity rating: [] 1/4
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* Example originally created with raylib 1.1, last time updated with raylib 3.5
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -15,60 +17,84 @@ using static Raylib_cs.Raylib;
namespace Examples.Audio;
public class SoundLoading
public partial class SoundLoading : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Audio / Sound Loading";
public string Title => "raylib [audio] example - sound loading";
private Sound fxWav;
private Sound fxOgg;
public void Init()
{
InitAudioDevice(); // Initialize audio device
fxWav = LoadSound("resources/audio/sound.wav"); // Load WAV audio file
fxOgg = LoadSound("resources/audio/target.ogg"); // Load OGG audio file
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KeyboardKey.Space))
{
PlaySound(fxWav); // Play WAV sound
}
if (IsKeyPressed(KeyboardKey.Enter))
{
PlaySound(fxOgg); // Play OGG sound
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, Color.LightGray);
DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, Color.LightGray);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
UnloadSound(fxWav); // Unload sound data
UnloadSound(fxOgg); // Unload sound data
CloseAudioDevice(); // Close audio device
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading");
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
InitAudioDevice();
Sound fxWav = LoadSound("resources/audio/sound.wav");
Sound fxOgg = LoadSound("resources/audio/target.ogg");
SetTargetFPS(60);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new SoundLoading();
game.Init();
// Main game loop
while (!WindowShouldClose())
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KeyboardKey.Space))
{
PlaySound(fxWav);
}
if (IsKeyPressed(KeyboardKey.Enter))
{
PlaySound(fxOgg);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, Color.LightGray);
DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, Color.LightGray);
EndDrawing();
//----------------------------------------------------------------------------------
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadSound(fxWav);
UnloadSound(fxOgg);
CloseAudioDevice();
CloseWindow();
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;