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Focus pr on explicit type and util changes

This commit is contained in:
Rgebee 2025-09-17 19:16:39 +01:00
commit be91fe9120
15 changed files with 18 additions and 856 deletions

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@ -134,123 +134,4 @@ public struct Texture2D
/// Get width and height packed in a Vector2
/// </summary>
public readonly Vector2 Dimensions => new Vector2(Width, Height);
public readonly CBool IsValid => Raylib.IsTextureValid(this);
public static Texture2D Load(string fileName)
{
return Raylib.LoadTexture(fileName);
}
public static Texture2D LoadFromImage(Image image)
{
return Raylib.LoadTextureFromImage(image);
}
public static Texture2D LoadFromMemory(string fileType, byte[] fileData)
{
Image img = Raylib.LoadImageFromMemory(fileType, fileData);
Texture2D texture = Raylib.LoadTextureFromImage(img);
Raylib.UnloadImage(img);
return texture;
}
public void Unload()
{
Raylib.UnloadTexture(this);
}
public void SetFilter(TextureFilter filter)
{
Raylib.SetTextureFilter(this, filter);
}
public void SetWrap(TextureWrap wrap)
{
Raylib.SetTextureWrap(this, wrap);
}
public void Update<T>(T[] pixels) where T : unmanaged
{
Raylib.UpdateTexture(this, pixels);
}
public readonly void Draw(int x, int y)
{
Raylib.DrawTexture(this, x, y, Color.White);
}
public readonly void Draw(int x, int y, Color color)
{
Raylib.DrawTexture(this, x, y, color);
}
public readonly void Draw(Vector2 position)
{
Raylib.DrawTextureV(this, position, Color.White);
}
public readonly void Draw(Vector2 position, Color color)
{
Raylib.DrawTextureV(this, position, color);
}
public readonly void Draw(Vector2 position, Vector2 origin)
{
Vector2 size = this.Dimensions;
Rectangle source = new Rectangle(Vector2.Zero, size);
Rectangle target = new Rectangle(position, size);
Raylib.DrawTexturePro(this, source, target, origin, 0, Color.White);
}
public readonly void Draw(Vector2 position, Vector2 origin, Color color)
{
Vector2 size = this.Dimensions;
Rectangle source = new Rectangle(Vector2.Zero, size);
Rectangle target = new Rectangle(position, size);
Raylib.DrawTexturePro(this, source, target, origin, 0, color);
}
public readonly void Draw(Vector2 position, float rotation, float scale)
{
Raylib.DrawTextureEx(this, position, rotation, scale, Color.White);
}
public readonly void Draw(Vector2 position, float rotation, float scale, Color color)
{
Raylib.DrawTextureEx(this, position, rotation, scale, color);
}
public readonly void Draw(Vector2 position, float rotation, Vector2 scale)
{
Draw(position, rotation, scale, Color.White);
}
public readonly void Draw(Vector2 position, float rotation, Vector2 scale, Color color)
{
Vector2 size = this.Dimensions;
Rectangle source = new Rectangle(Vector2.Zero, size);
Rectangle target = new Rectangle(position, size);
target.Size *= scale;
Raylib.DrawTexturePro(this, source, target, Vector2.Zero, rotation, color);
}
public readonly void Draw(Rectangle source, Rectangle dest)
{
Raylib.DrawTexturePro(this, source, dest, Vector2.Zero, 0, Color.White);
}
public readonly void Draw(Rectangle source, Rectangle dest, Vector2 origin)
{
Raylib.DrawTexturePro(this, source, dest, origin, 0, Color.White);
}
public readonly void Draw(Rectangle source, Rectangle dest, Vector2 origin, float rotation)
{
Raylib.DrawTexturePro(this, source, dest, origin, rotation, Color.White);
}
public readonly void Draw(Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color color)
{
Raylib.DrawTexturePro(this, source, dest, origin, rotation, color);
}
}