diff --git a/README.md b/README.md
index 83a3428..7a47af3 100644
--- a/README.md
+++ b/README.md
@@ -10,11 +10,13 @@ C# bindings for raylib, a simple and easy-to-use library to learn videogames pro
[](https://github.com/raylib-cs/raylib-cs/stargazers)
[](https://github.com/raylib-cs/raylib-cs/actions?query=workflow%3ABuild)
-Raylib-cs targets net6.0 net8.0 and uses the [official 5.5 release](https://github.com/raysan5/raylib/releases/tag/5.5) to build the native libraries.
+Raylib-cs targets net6.0 net8.0 and uses the [official 5.5 release](https://github.com/raysan5/raylib/releases/tag/5.5)
+to build the native libraries.
## Status
-Raylib-cs is passively maintained. Occasional updates may be released from time to time. Pull requests may be accepted if they don't have a large maintainence burden.
+Raylib-cs is passively maintained. Occasional updates may be released from time to time. Pull requests may be
+accepted if they don't have a large maintainence burden.
## Installation - NuGet
@@ -36,8 +38,8 @@ dotnet add package Raylib-cs
If you need to edit Raylib-cs source then you will need to add the bindings as a project (see below).
If you are new to using NuGet (or you've forgotten) and are trying to run the above command in the command prompt,
-remember that you need to be *inside the intended project directory* (not just inside the solution directory) otherwise
-the command won't work.
+remember that you need to be *inside the intended project directory* (not just inside the solution directory)
+otherwise the command won't work.
## Installation - Manual
diff --git a/Raylib-cs/types/AudioStream.cs b/Raylib-cs/types/AudioStream.cs
index 62f6fd5..2f7c024 100644
--- a/Raylib-cs/types/AudioStream.cs
+++ b/Raylib-cs/types/AudioStream.cs
@@ -10,7 +10,7 @@ namespace Raylib_cs;
[StructLayout(LayoutKind.Sequential)]
public struct AudioStream
{
- //TODO: convert
+ // TODO: convert
///
/// Pointer to internal data(rAudioBuffer *) used by the audio system
///
@@ -35,73 +35,4 @@ public struct AudioStream
/// Number of channels (1-mono, 2-stereo)
///
public uint Channels;
-
- public readonly CBool IsValid => Raylib.IsAudioStreamValid(this);
- public readonly CBool IsPlaying => Raylib.IsAudioStreamPlaying(this);
- public readonly CBool IsProcessed => Raylib.IsAudioStreamProcessed(this);
-
- public static AudioStream Load(uint sampleRate, uint sampleSize, uint channels)
- {
- return Raylib.LoadAudioStream(sampleRate, sampleSize, channels);
- }
-
- public readonly void Play()
- {
- Raylib.PlayAudioStream(this);
- }
-
- public readonly void Pause()
- {
- Raylib.PauseAudioStream(this);
- }
-
- public readonly void Resume()
- {
- Raylib.ResumeAudioStream(this);
- }
-
- public unsafe void Update(void* data, int frameCount)
- {
- Raylib.UpdateAudioStream(this, data, frameCount);
- }
-
- public readonly void Stop()
- {
- Raylib.StopAudioStream(this);
- }
-
- public static void SetBufferSizeDefault(int size)
- {
- Raylib.SetAudioStreamBufferSizeDefault(size);
- }
-
- ///
- /// Set pan for this audio stream where 0.5 is centered
- ///
- ///
- public void SetPan(float pan)
- {
- Raylib.SetAudioStreamPan(this, pan);
- }
-
- ///
- /// Set pitch for this audio stream where 1.0 si base level
- ///
- public void SetPitch(float pitch)
- {
- Raylib.SetAudioStreamPitch(this, pitch);
- }
-
- ///
- /// Set the volume from 0.0 to 1.0
- ///
- public void SetVolume(float volume)
- {
- Raylib.SetAudioStreamVolume(this, volume);
- }
-
- public void Unload()
- {
- Raylib.UnloadAudioStream(this);
- }
}
diff --git a/Raylib-cs/types/Automation.cs b/Raylib-cs/types/Automation.cs
index 0fcb178..00ddff7 100644
--- a/Raylib-cs/types/Automation.cs
+++ b/Raylib-cs/types/Automation.cs
@@ -15,11 +15,6 @@ public unsafe struct AutomationEvent
/// Event parameters (if required)
public fixed int Params[4];
-
- public readonly void Play()
- {
- Raylib.PlayAutomationEvent(this);
- }
}
/// Automation event list
@@ -37,20 +32,4 @@ public unsafe struct AutomationEventList
///
public readonly ReadOnlySpan EventsAsSpan => new ReadOnlySpan(Events, (int)Count);
-
- public static AutomationEventList Load(string fileName)
- {
- return Raylib.LoadAutomationEventList(fileName);
- }
-
- public readonly CBool Export(string fileName)
- {
- return Raylib.ExportAutomationEventList(this, fileName);
- }
-
- public void Unload()
- {
- Raylib.UnloadAutomationEventList(this);
- }
-
}
diff --git a/Raylib-cs/types/Font.cs b/Raylib-cs/types/Font.cs
index 1524de2..0cb478f 100644
--- a/Raylib-cs/types/Font.cs
+++ b/Raylib-cs/types/Font.cs
@@ -90,8 +90,4 @@ public unsafe struct Font
/// Glyphs info data
///
public GlyphInfo* Glyphs;
-
- public readonly CBool IsValid => Raylib.IsFontValid(this);
-
- public static Font Default => Raylib.GetFontDefault();
}
diff --git a/Raylib-cs/types/Image.cs b/Raylib-cs/types/Image.cs
index 7190382..b86accf 100644
--- a/Raylib-cs/types/Image.cs
+++ b/Raylib-cs/types/Image.cs
@@ -165,121 +165,4 @@ public unsafe struct Image
/// Get width and height packed in a Vector2
///
public readonly Vector2 Dimensions => new Vector2(Width, Height);
- public readonly CBool IsValid => Raylib.IsImageValid(this);
-
- public static Image Load(string fileName)
- {
- return Raylib.LoadImage(fileName);
- }
-
- public static Image LoadAnim(string fileName, out int frames)
- {
- return Raylib.LoadImageAnim(fileName, out frames);
- }
-
- ///
- /// Create an image from text using the default font
- ///
- public static Image CreateFromText(string text, int fontSize, Color color)
- {
- return Raylib.ImageText(text, fontSize, color);
- }
-
- public static Image CreateFromText(Font font, string text, int fontSize, float spacing, Color color)
- {
- return Raylib.ImageTextEx(font, text, fontSize, spacing, color);
- }
-
- public static Image LoadFromMemory(string fileType, byte[] data)
- {
- return Raylib.LoadImageFromMemory(fileType, data);
- }
-
- public static Image LoadFromTexture(Texture2D texture)
- {
- return Raylib.LoadImageFromTexture(texture);
- }
-
- public static Image LoadRaw(string fileName, int width, int height, PixelFormat format, int headerSize)
- {
- return Raylib.LoadImageRaw(fileName, width, height, format, headerSize);
- }
-
- public readonly void Unload()
- {
- Raylib.UnloadImage(this);
- }
-
- public readonly unsafe Color[] GetPalette(int maxPaletteSize)
- {
- int colorCount = 0;
- Color* colors = Raylib.LoadImagePalette(this, maxPaletteSize, &colorCount);
- Color[] palette = new Color[colorCount];
- for (int i = 0; i < colorCount; i++)
- {
- palette[i] = colors[i];
- }
- Raylib.UnloadImagePalette(colors);
- return palette;
- }
-
- public static Image LoadFromScreen()
- {
- return Raylib.LoadImageFromScreen();
- }
-
- public void DrawLine(Vector2 start, Vector2 end, Color color)
- {
- Raylib.ImageDrawLineV(ref this, start, end, color);
- }
-
- public void DrawLine(Vector2 start, Vector2 end, int thickness, Color color)
- {
- Raylib.ImageDrawLineEx(ref this, start, end, thickness, color);
- }
-
- public void DrawCircle(Vector2 position, float radius, Color color)
- {
- Raylib.ImageDrawCircle(ref this, (int)position.X, (int)position.Y, (int)radius, color);
- }
-
- public void DrawRectangle(Rectangle rectangle, Color color)
- {
- Raylib.ImageDrawRectangleRec(ref this, rectangle, color);
- }
-
- public void DrawText(string text, Vector2 position, int fontSize, Color color)
- {
- Raylib.ImageDrawText(ref this, text, (int)position.X, (int)position.Y, fontSize, color);
- }
-
- public void DrawText(Font font, string text, Vector2 position, int fontSize, float spacing, Color color)
- {
- Raylib.ImageDrawTextEx(ref this, font, text, position, fontSize, spacing, color);
- }
-
- public unsafe void DrawCircleLines(Vector2 position, float radius, Color color)
- {
- Raylib.ImageDrawCircleLinesV(ref this, position, (int)radius, color);
- }
-
- public void DrawTriangle(Vector2 p1, Vector2 p2, Vector2 p3, Color color)
- {
- Raylib.ImageDrawTriangle(ref this, p1, p2, p3, color);
- }
-
- public void DrawTriangle(Vector2 p1, Vector2 p2, Vector2 p3, Color c1, Color c2, Color c3)
- {
- Raylib.ImageDrawTriangleEx(ref this, p1, p2, p3, c1, c2, c3);
- }
-
- public void DrawRectangleLines(Rectangle rectangle, Color color)
- {
- Raylib.ImageDrawRectangleLines(ref this, rectangle, 1, color);
- }
-
- public void DrawRectangleLines(Rectangle rectangle, int thickness, Color color)
- {
- Raylib.ImageDrawRectangleLines(ref this, rectangle, thickness, color);
- }
}
diff --git a/Raylib-cs/types/Material.cs b/Raylib-cs/types/Material.cs
index 56d3ba0..6d30e64 100644
--- a/Raylib-cs/types/Material.cs
+++ b/Raylib-cs/types/Material.cs
@@ -77,7 +77,7 @@ public unsafe struct Material
///
public Shader Shader;
- //TODO: convert
+ // TODO: convert
///
/// Material maps
///
@@ -87,55 +87,4 @@ public unsafe struct Material
/// Material generic parameters (if required)
///
public fixed float Param[4];
-
- public readonly CBool IsValid => Raylib.IsMaterialValid(this);
-
- ///
- /// Load default material
- ///
- public static Material Load()
- {
- return Raylib.LoadMaterialDefault();
- }
-
- ///
- /// Load materials from model file
- ///
- public static Material[] Load(string fileName)
- {
- using AnsiBuffer buffer = fileName.ToAnsiBuffer();
- int count = 0;
- Material* materials = Raylib.LoadMaterials(buffer.AsPointer(), &count);
- Material[] output = new Material[count];
- for (int i = 0; i < count; i++)
- {
- output[i] = materials[i];
- }
- return output;
- }
-
- public static Material GetMaterial(ref Model model, int materialIndex)
- {
- return Raylib.GetMaterial(ref model, materialIndex);
- }
-
- public static Texture2D GetTexture(ref Model model, int materialIndex, MaterialMapIndex mapIndex)
- {
- return Raylib.GetMaterialTexture(ref model, materialIndex, mapIndex);
- }
-
- public void SetTexture(MaterialMapIndex mapIndex, Texture2D texture)
- {
- Raylib.SetMaterialTexture(ref this, mapIndex, texture);
- }
-
- public static void SetShader(ref Model model, int materialIndex, ref Shader shader)
- {
- Raylib.SetMaterialShader(ref model, materialIndex, ref shader);
- }
-
- public void Unload()
- {
- Raylib.UnloadMaterial(this);
- }
}
diff --git a/Raylib-cs/types/Mesh.cs b/Raylib-cs/types/Mesh.cs
index 0ee5020..926647d 100644
--- a/Raylib-cs/types/Mesh.cs
+++ b/Raylib-cs/types/Mesh.cs
@@ -30,36 +30,6 @@ public unsafe struct Mesh
///
public int TriangleCount;
- public readonly void Draw(Material material, Matrix4x4 transform)
- {
- Raylib.DrawMesh(this, material, transform);
- }
-
- public readonly void DrawInstanced(Material material, Matrix4x4[] transforms, int instances)
- {
- Raylib.DrawMeshInstanced(this, material, transforms, instances);
- }
-
- public readonly void Export(string fileName)
- {
- Raylib.ExportMesh(this, fileName);
- }
-
- public readonly void ExportAsCode(string fileName)
- {
- Raylib.ExportMeshAsCode(this, fileName);
- }
-
- public void Upload(CBool dynamic)
- {
- Raylib.UploadMesh(ref this, dynamic);
- }
-
- public void Unload()
- {
- Raylib.UnloadMesh(this);
- }
-
#region Default vertex data
///
diff --git a/Raylib-cs/types/Model.cs b/Raylib-cs/types/Model.cs
index f36ab35..75fd00f 100644
--- a/Raylib-cs/types/Model.cs
+++ b/Raylib-cs/types/Model.cs
@@ -73,98 +73,6 @@ public unsafe struct Model
/// Bones base transformation (pose, Transform *)
///
public Transform* BindPose;
-
- public readonly CBool IsValid => Raylib.IsModelValid(this);
-
- public static Model Load(string fileName)
- {
- return Raylib.LoadModel(fileName);
- }
-
- public static Model LoadFromMesh(Mesh mesh)
- {
- return Raylib.LoadModelFromMesh(mesh);
- }
-
- public readonly void Draw(Vector3 position)
- {
- Raylib.DrawModel(this, position, 1.0f, Color.White);
- }
-
- public readonly void Draw(Vector3 position, float scale)
- {
- Raylib.DrawModel(this, position, scale, Color.White);
- }
-
- public readonly void Draw(Vector3 position, float scale, Color color)
- {
- Raylib.DrawModel(this, position, scale, color);
- }
-
- public readonly void Draw(Vector3 position, Vector3 rotationAxis, float rotationAngle)
- {
- Raylib.DrawModelEx(this, position, rotationAxis, rotationAngle, Vector3.One, Color.White);
- }
-
- public readonly void Draw(Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale)
- {
- Raylib.DrawModelEx(this, position, rotationAxis, rotationAngle, scale, Color.White);
- }
-
- public readonly void Draw(Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color color)
- {
- Raylib.DrawModelEx(this, position, rotationAxis, rotationAngle, scale, color);
- }
-
- public readonly void DrawWires(Vector3 position, Color color)
- {
- Raylib.DrawModelWires(this, position, 1.0f, color);
- }
-
- public readonly void DrawWires(Vector3 position, float scale)
- {
- Raylib.DrawModelWires(this, position, scale, Color.White);
- }
-
- public readonly void DrawWires(Vector3 position, float scale, Color color)
- {
- Raylib.DrawModelWires(this, position, scale, color);
- }
-
- public readonly void DrawWires(Vector3 position, Vector3 rotationAxis, float rotationAngle, Color color)
- {
- Raylib.DrawModelWiresEx(this, position, rotationAxis, rotationAngle, Vector3.One, color);
- }
-
- public readonly void DrawWires(Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color color)
- {
- Raylib.DrawModelWiresEx(this, position, rotationAxis, rotationAngle, scale, color);
- }
-
- public readonly void DrawPoints(Vector3 position, Color color)
- {
- Raylib.DrawModelPoints(this, position, 1.0f, color);
- }
-
- public readonly void DrawPoints(Vector3 position, float scale, Color color)
- {
- Raylib.DrawModelPoints(this, position, scale, color);
- }
-
- public readonly void DrawPoints(Vector3 position, Vector3 rotationAxis, float rotationAngle, Color color)
- {
- Raylib.DrawModelPointsEx(this, position, rotationAxis, rotationAngle, Vector3.One, color);
- }
-
- public readonly void DrawPoints(Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color color)
- {
- Raylib.DrawModelPointsEx(this, position, rotationAxis, rotationAngle, scale, color);
- }
-
- public void Unload()
- {
- Raylib.UnloadModel(this);
- }
}
///
@@ -223,31 +131,6 @@ public unsafe struct ModelAnimation
this._boneCount = boneCount;
}
}
-
- public static ModelAnimation[] LoadAnimations(string fileName)
- {
- int count = 0;
- ModelAnimation* animations = Raylib.LoadModelAnimations(fileName, ref count);
- ModelAnimation[] output = new ModelAnimation[count];
- for (int i = 0; i < count; i++)
- {
- output[i] = animations[i];
- }
- return output;
- }
-
- public static void UnloadAnimations(ModelAnimation[] modelAnimations)
- {
- fixed (ModelAnimation* ptr = modelAnimations)
- {
- Raylib.UnloadModelAnimations(ptr, modelAnimations.Length);
- }
- }
-
- public void Unload()
- {
- Raylib.UnloadModelAnimation(this);
- }
}
public readonly unsafe struct FramePoses
diff --git a/Raylib-cs/types/Music.cs b/Raylib-cs/types/Music.cs
index be098d7..8cc17a8 100644
--- a/Raylib-cs/types/Music.cs
+++ b/Raylib-cs/types/Music.cs
@@ -29,73 +29,9 @@ public unsafe struct Music
///
public int CtxType;
- //TODO span
+ // TODO span
///
/// Audio context data, depends on type
///
public void* CtxData;
-
- public readonly CBool IsValid => Raylib.IsMusicValid(this);
-
- public static Music Load(string fileName)
- {
- return Raylib.LoadMusicStream(fileName);
- }
-
- public readonly void Play()
- {
- Raylib.PlayMusicStream(this);
- }
-
- public readonly void Pause()
- {
- Raylib.PauseMusicStream(this);
- }
-
- public void Update()
- {
- Raylib.UpdateMusicStream(this);
- }
-
- public readonly void Stop()
- {
- Raylib.StopMusicStream(this);
- }
-
- ///
- /// Set pan of this music where 0.5 is centered
- ///
- public void SetPan(float pan)
- {
- Raylib.SetMusicPan(this, pan);
- }
-
- ///
- /// Set pitch for this music where 1.0 is base level
- /// }
- public void SetPitch(float pitch)
- {
- Raylib.SetMusicPitch(this, pitch);
- }
-
- ///
- /// Set music volume from 0.0 to 1.0
- ///
- public void SetVolume(float volume)
- {
- Raylib.SetMusicVolume(this, volume);
- }
-
- ///
- /// Seek music to a position (in seconds)
- ///
- public void Seek(float position)
- {
- Raylib.SeekMusicStream(this, position);
- }
-
- public void Unload()
- {
- Raylib.UnloadMusicStream(this);
- }
}
diff --git a/Raylib-cs/types/Rectangle.cs b/Raylib-cs/types/Rectangle.cs
index d2ec02a..d78275b 100644
--- a/Raylib-cs/types/Rectangle.cs
+++ b/Raylib-cs/types/Rectangle.cs
@@ -14,24 +14,6 @@ public struct Rectangle
public float Width;
public float Height;
- public static Rectangle Grow(Rectangle rec, float growth)
- {
- rec.X -= growth;
- rec.Y -= growth;
- rec.Width += growth * 2.0f;
- rec.Height += growth * 2.0f;
- return rec;
- }
-
- public static Rectangle Shrink(Rectangle rec, float shrink)
- {
- rec.X += shrink;
- rec.Y += shrink;
- rec.Width-= shrink * 2.0f;
- rec.Height -= shrink * 2.0f;
- return rec;
- }
-
public Rectangle(float x, float y, float width, float height)
{
this.X = x;
@@ -101,21 +83,6 @@ public struct Rectangle
}
}
- public readonly void Draw(Color color)
- {
- Raylib.DrawRectangleRec(this, color);
- }
-
- public readonly void Draw(Vector2 origin, Color color)
- {
- Draw(origin, 0.0f, color);
- }
-
- public readonly void Draw(Vector2 origin, float rotation, Color color)
- {
- Raylib.DrawRectanglePro(this, origin, rotation, color);
- }
-
public readonly void GetIntegerValues(out int x, out int y, out int width, out int height)
{
x = (int)this.X;
@@ -124,92 +91,20 @@ public struct Rectangle
height = (int)this.Height;
}
- public readonly void DrawLines(Color color)
- {
- GetIntegerValues(out int x, out int y, out int w, out int h);
- Raylib.DrawRectangleLines(x, y, w, h, color);
- }
-
- public readonly void DrawLines(float thickness, Color color)
- {
- Raylib.DrawRectangleLinesEx(this, thickness, color);
- }
-
- public readonly void DrawGradient(Color topLeft, Color bottomLeft, Color topRight, Color bottomRight)
- {
- Raylib.DrawRectangleGradientEx(this, topLeft, bottomLeft, topRight, bottomRight);
- }
-
- public readonly void DrawGradientV(Color top, Color bottom)
- {
- GetIntegerValues(out int x, out int y, out int w, out int h);
- Raylib.DrawRectangleGradientV(x, y, w, h, top, bottom);
- }
-
- public readonly void DrawGradientH(Color left, Color right)
- {
- GetIntegerValues(out int x, out int y, out int w, out int h);
- Raylib.DrawRectangleGradientH(x, y, w, h, left, right);
- }
-
- public readonly void DrawRounded(float roundness, Color color)
- {
- Raylib.DrawRectangleRounded(this, roundness, 10, color);
- }
-
- public readonly void DrawRounded(float roundness, int segments, Color color)
- {
- Raylib.DrawRectangleRounded(this, roundness, segments, color);
- }
-
- public readonly void DrawRoundedLines(float roundness, Color color)
- {
- Raylib.DrawRectangleRoundedLines(this, roundness, 10, color);
- }
-
- public readonly void DrawRoundedLines(float roundness, int segments, Color color)
- {
- Raylib.DrawRectangleRoundedLines(this, roundness, segments, color);
- }
-
- public readonly void DrawRoundedLines(float roundness, float thickness, Color color)
- {
- Raylib.DrawRectangleRoundedLinesEx(this, roundness, 10, thickness, color);
- }
-
- public readonly void DrawRoundedLines(float roundness, int segments, float thickness, Color color)
- {
- Raylib.DrawRectangleRoundedLinesEx(this, roundness, segments, thickness, color);
- }
-
- public readonly CBool CheckCollisionRec(Rectangle rectangle)
- {
- return Raylib.CheckCollisionRecs(this, rectangle);
- }
-
- public readonly CBool CheckCollisionPoint(Vector2 point)
- {
- return Raylib.CheckCollisionPointRec(point, this);
- }
-
- public readonly CBool CheckCollisionCircle(Vector2 center, float radius)
- {
- return Raylib.CheckCollisionCircleRec(center, radius, this);
- }
-
- public readonly Rectangle GetCollisionRectangle(Rectangle rectangle2)
- {
- return Raylib.GetCollisionRec(this, rectangle2);
- }
-
public void Grow(float growth)
{
- this = Rectangle.Grow(this, growth);
+ X -= growth;
+ Y -= growth;
+ Width += growth * 2.0f;
+ Height += growth * 2.0f;
}
public void Shrink(float shrink)
{
- this = Rectangle.Shrink(this, shrink);
+ X += shrink;
+ Y += shrink;
+ Width -= shrink * 2.0f;
+ Height -= shrink * 2.0f;
}
public readonly override string ToString()
diff --git a/Raylib-cs/types/RenderTexture2D.cs b/Raylib-cs/types/RenderTexture2D.cs
index 20279b0..ccbb23d 100644
--- a/Raylib-cs/types/RenderTexture2D.cs
+++ b/Raylib-cs/types/RenderTexture2D.cs
@@ -22,16 +22,4 @@ public struct RenderTexture2D
/// Depth buffer attachment texture
///
public Texture2D Depth;
-
- public readonly CBool IsValid => Raylib.IsRenderTextureValid(this);
-
- public static RenderTexture2D Load(int width, int height)
- {
- return Raylib.LoadRenderTexture(width, height);
- }
-
- public void Unload()
- {
- Raylib.UnloadRenderTexture(this);
- }
}
diff --git a/Raylib-cs/types/Shader.cs b/Raylib-cs/types/Shader.cs
index 4ddc31c..892e18a 100644
--- a/Raylib-cs/types/Shader.cs
+++ b/Raylib-cs/types/Shader.cs
@@ -87,46 +87,4 @@ public unsafe struct Shader
/// Shader locations array (MAX_SHADER_LOCATIONS, int *)
///
public int* Locs;
-
- public readonly CBool IsValid => Raylib.IsShaderValid(this);
-
- public static Shader Load(string vsFileName, string fsFileName)
- {
- return Raylib.LoadShader(vsFileName, fsFileName);
- }
-
- public static Shader LoadFromMemory(string vsCode, string fsCode)
- {
- return Raylib.LoadShaderFromMemory(vsCode, fsCode);
- }
-
- public void GetLocationAttrib(string attribName)
- {
- Raylib.GetShaderLocationAttrib(this, attribName);
- }
-
- public void SetValue(int locationIndex, T value, ShaderUniformDataType uniformDataType) where T : unmanaged
- {
- Raylib.SetShaderValue(this, locationIndex, &value, uniformDataType);
- }
-
- public void SetValues(int locationIndex, T[] values, ShaderUniformDataType uniformDataType) where T : unmanaged
- {
- Raylib.SetShaderValueV(this, locationIndex, values, uniformDataType, values.Length);
- }
-
- public void SetTexture(int locationIndex, Texture2D texture)
- {
- Raylib.SetShaderValueTexture(this, locationIndex, texture);
- }
-
- public void SetMatrix(int locationIndex, System.Numerics.Matrix4x4 matrix)
- {
- Raylib.SetShaderValueMatrix(this, locationIndex, matrix);
- }
-
- public void Unload()
- {
- Raylib.UnloadShader(this);
- }
}
diff --git a/Raylib-cs/types/Sound.cs b/Raylib-cs/types/Sound.cs
index 75af04b..6bf3b9a 100644
--- a/Raylib-cs/types/Sound.cs
+++ b/Raylib-cs/types/Sound.cs
@@ -17,61 +17,4 @@ public struct Sound
/// Total number of frames (considering channels)
///
public uint FrameCount;
-
- public readonly CBool IsValid => Raylib.IsSoundValid(this);
- public readonly CBool IsPlaying => Raylib.IsSoundPlaying(this);
-
- public static Sound Load(string fileName)
- {
- return Raylib.LoadSound(fileName);
- }
-
- public static Sound LoadFromWave(Wave wave)
- {
- return Raylib.LoadSoundFromWave(wave);
- }
-
- public readonly void Play()
- {
- Raylib.PlaySound(this);
- }
-
- public readonly void Pause()
- {
- Raylib.PauseSound(this);
- }
-
- public readonly void Resume()
- {
- Raylib.ResumeSound(this);
- }
-
- ///
- /// Set pan where 0.5 is center
- ///
- public void SetPan(float pan)
- {
- Raylib.SetSoundPan(this, pan);
- }
-
- ///
- /// Set pitch where 1.0 is base level
- ///
- public void SetPitch(float pitch)
- {
- Raylib.SetSoundPitch(this, pitch);
- }
-
- ///
- /// Set volume from 0.0 to 1.0
- ///
- public void SetVolume(float volume)
- {
- Raylib.SetSoundVolume(this, volume);
- }
-
- public void Unload()
- {
- Raylib.UnloadSound(this);
- }
}
diff --git a/Raylib-cs/types/Texture2D.cs b/Raylib-cs/types/Texture2D.cs
index aa245e0..65e3d2f 100644
--- a/Raylib-cs/types/Texture2D.cs
+++ b/Raylib-cs/types/Texture2D.cs
@@ -134,123 +134,4 @@ public struct Texture2D
/// Get width and height packed in a Vector2
///
public readonly Vector2 Dimensions => new Vector2(Width, Height);
- public readonly CBool IsValid => Raylib.IsTextureValid(this);
-
- public static Texture2D Load(string fileName)
- {
- return Raylib.LoadTexture(fileName);
- }
-
- public static Texture2D LoadFromImage(Image image)
- {
- return Raylib.LoadTextureFromImage(image);
- }
-
- public static Texture2D LoadFromMemory(string fileType, byte[] fileData)
- {
- Image img = Raylib.LoadImageFromMemory(fileType, fileData);
- Texture2D texture = Raylib.LoadTextureFromImage(img);
- Raylib.UnloadImage(img);
- return texture;
- }
-
- public void Unload()
- {
- Raylib.UnloadTexture(this);
- }
-
- public void SetFilter(TextureFilter filter)
- {
- Raylib.SetTextureFilter(this, filter);
- }
-
- public void SetWrap(TextureWrap wrap)
- {
- Raylib.SetTextureWrap(this, wrap);
- }
-
- public void Update(T[] pixels) where T : unmanaged
- {
- Raylib.UpdateTexture(this, pixels);
- }
-
- public readonly void Draw(int x, int y)
- {
- Raylib.DrawTexture(this, x, y, Color.White);
- }
-
- public readonly void Draw(int x, int y, Color color)
- {
- Raylib.DrawTexture(this, x, y, color);
- }
-
- public readonly void Draw(Vector2 position)
- {
- Raylib.DrawTextureV(this, position, Color.White);
- }
-
- public readonly void Draw(Vector2 position, Color color)
- {
- Raylib.DrawTextureV(this, position, color);
- }
-
- public readonly void Draw(Vector2 position, Vector2 origin)
- {
- Vector2 size = this.Dimensions;
- Rectangle source = new Rectangle(Vector2.Zero, size);
- Rectangle target = new Rectangle(position, size);
- Raylib.DrawTexturePro(this, source, target, origin, 0, Color.White);
- }
-
- public readonly void Draw(Vector2 position, Vector2 origin, Color color)
- {
- Vector2 size = this.Dimensions;
- Rectangle source = new Rectangle(Vector2.Zero, size);
- Rectangle target = new Rectangle(position, size);
- Raylib.DrawTexturePro(this, source, target, origin, 0, color);
- }
-
- public readonly void Draw(Vector2 position, float rotation, float scale)
- {
- Raylib.DrawTextureEx(this, position, rotation, scale, Color.White);
- }
-
- public readonly void Draw(Vector2 position, float rotation, float scale, Color color)
- {
- Raylib.DrawTextureEx(this, position, rotation, scale, color);
- }
-
- public readonly void Draw(Vector2 position, float rotation, Vector2 scale)
- {
- Draw(position, rotation, scale, Color.White);
- }
-
- public readonly void Draw(Vector2 position, float rotation, Vector2 scale, Color color)
- {
- Vector2 size = this.Dimensions;
- Rectangle source = new Rectangle(Vector2.Zero, size);
- Rectangle target = new Rectangle(position, size);
- target.Size *= scale;
- Raylib.DrawTexturePro(this, source, target, Vector2.Zero, rotation, color);
- }
-
- public readonly void Draw(Rectangle source, Rectangle dest)
- {
- Raylib.DrawTexturePro(this, source, dest, Vector2.Zero, 0, Color.White);
- }
-
- public readonly void Draw(Rectangle source, Rectangle dest, Vector2 origin)
- {
- Raylib.DrawTexturePro(this, source, dest, origin, 0, Color.White);
- }
-
- public readonly void Draw(Rectangle source, Rectangle dest, Vector2 origin, float rotation)
- {
- Raylib.DrawTexturePro(this, source, dest, origin, rotation, Color.White);
- }
-
- public readonly void Draw(Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color color)
- {
- Raylib.DrawTexturePro(this, source, dest, origin, rotation, color);
- }
}
diff --git a/Raylib-cs/types/Wave.cs b/Raylib-cs/types/Wave.cs
index bb03a82..ddcd75c 100644
--- a/Raylib-cs/types/Wave.cs
+++ b/Raylib-cs/types/Wave.cs
@@ -28,41 +28,9 @@ public unsafe struct Wave
///
public uint Channels;
- //TODO: SPAN ?
+ // TODO: SPAN?
///
/// Buffer data pointer
///
public void* Data;
-
- public readonly CBool IsValid => Raylib.IsWaveValid(this);
-
- public static Wave Load(string fileName)
- {
- return Raylib.LoadWave(fileName);
- }
-
- public CBool Export(string fileName)
- {
- return Raylib.ExportWave(this, fileName);
- }
-
- public CBool ExportAsCode(string fileName)
- {
- return Raylib.ExportWaveAsCode(this, fileName);
- }
-
- public void Format(int sampleRate, int sampleSize, int channels)
- {
- Raylib.WaveFormat(ref this, sampleRate, sampleSize, channels);
- }
-
- public void Crop(int initFrame, int finalFrame)
- {
- Raylib.WaveCrop(ref this, initFrame, finalFrame);
- }
-
- public void Unload()
- {
- Raylib.UnloadWave(this);
- }
}