Focus pr on explicit type and util changes
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205e602080
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15 changed files with 18 additions and 856 deletions
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@ -77,7 +77,7 @@ public unsafe struct Material
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/// </summary>
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public Shader Shader;
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//TODO: convert
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// TODO: convert
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/// <summary>
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/// Material maps
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/// </summary>
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@ -87,55 +87,4 @@ public unsafe struct Material
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/// Material generic parameters (if required)
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/// </summary>
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public fixed float Param[4];
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public readonly CBool IsValid => Raylib.IsMaterialValid(this);
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/// <summary>
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/// Load default material
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/// </summary>
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public static Material Load()
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{
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return Raylib.LoadMaterialDefault();
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}
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/// <summary>
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/// Load materials from model file
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/// </summary>
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public static Material[] Load(string fileName)
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{
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using AnsiBuffer buffer = fileName.ToAnsiBuffer();
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int count = 0;
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Material* materials = Raylib.LoadMaterials(buffer.AsPointer(), &count);
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Material[] output = new Material[count];
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for (int i = 0; i < count; i++)
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{
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output[i] = materials[i];
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}
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return output;
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}
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public static Material GetMaterial(ref Model model, int materialIndex)
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{
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return Raylib.GetMaterial(ref model, materialIndex);
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}
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public static Texture2D GetTexture(ref Model model, int materialIndex, MaterialMapIndex mapIndex)
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{
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return Raylib.GetMaterialTexture(ref model, materialIndex, mapIndex);
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}
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public void SetTexture(MaterialMapIndex mapIndex, Texture2D texture)
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{
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Raylib.SetMaterialTexture(ref this, mapIndex, texture);
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}
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public static void SetShader(ref Model model, int materialIndex, ref Shader shader)
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{
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Raylib.SetMaterialShader(ref model, materialIndex, ref shader);
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}
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public void Unload()
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{
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Raylib.UnloadMaterial(this);
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}
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}
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