Add Multiple window support
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500f631772
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1 changed files with 38 additions and 28 deletions
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@ -5,34 +5,41 @@ namespace Raylib_cs;
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public sealed class Window : IDisposable
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{
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private static Window _instance;
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public event OnInit Init;
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public event OnUpdate Update;
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public event OnDraw Draw;
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public event OnClose Close;
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private int _width;
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private int _height;
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private string _title;
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private Window(ConfigFlags flags, int width, int height, string title)
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{
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Raylib.SetConfigFlags(flags);
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Raylib.InitWindow(width, height, title);
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_instance = this;
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public Window(int width, int height, string title) {
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this._width = width;
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this._height = height;
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this._title = title;
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}
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/// <summary>
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/// Gets an instance of the Window or creates a new one if it doesn't exist.
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/// </summary>
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/// <param name="flags">The configuration flags for the window.</param>
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/// <param name="width">The width of the window.</param>
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/// <param name="height">The height of the window.</param>
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/// <param name="title">The title of the window.</param>
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/// <returns>An instance of the Window.</returns>
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public static Window Instance(ConfigFlags flags, int width, int height, string title)
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{
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return _instance ?? new Window(flags, width, height, title);
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public void Run() {
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Raylib.InitWindow(_width, _height, _title);
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Init?.Invoke();
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while (!ShouldClose()) {
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Update?.Invoke();
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Raylib.BeginDrawing();
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Raylib.ClearBackground(Color.SKYBLUE);
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Draw?.Invoke();
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Raylib.EndDrawing();
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}
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Close?.Invoke();
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Raylib.CloseWindow();
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}
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/// <inheritdoc cref="Raylib.WindowShouldClose"/>
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public bool ShouldClose() => Raylib.WindowShouldClose();
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/// <inheritdoc cref="Raylib.CloseWindow"/>
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public void Close() => Raylib.CloseWindow();
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/// <inheritdoc cref="Raylib.TakeScreenshot(string)"/>
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public void TakeScreenshot(string path) => Raylib.TakeScreenshot(path);
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@ -162,10 +169,13 @@ public sealed class Window : IDisposable
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/// <inheritdoc cref="Raylib.GetClipboardText_"/>
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public string GetClipboardText() => Raylib.GetClipboardText_();
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public void Dispose()
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{
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if (!IsReady()) return;
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this.Close();
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_instance = null;
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}
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public delegate void OnInit();
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public delegate void OnUpdate();
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public delegate void OnDraw();
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public delegate void OnClose();
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public void Dispose() { }
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}
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