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raylib-cs/Raylib-cs/types/Window.cs
2023-08-20 09:40:39 +02:00

181 lines
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6.5 KiB
C#

using System;
using System.Numerics;
namespace Raylib_cs;
public sealed class Window : IDisposable
{
public event OnInit Init;
public event OnUpdate Update;
public event OnDraw Draw;
public event OnClose Close;
private int _width;
private int _height;
private string _title;
public Window(int width, int height, string title) {
this._width = width;
this._height = height;
this._title = title;
}
public void Run() {
Raylib.InitWindow(_width, _height, _title);
Init?.Invoke();
while (!ShouldClose()) {
Update?.Invoke();
Raylib.BeginDrawing();
Raylib.ClearBackground(Color.SKYBLUE);
Draw?.Invoke();
Raylib.EndDrawing();
}
Close?.Invoke();
Raylib.CloseWindow();
}
/// <inheritdoc cref="Raylib.WindowShouldClose"/>
public bool ShouldClose() => Raylib.WindowShouldClose();
/// <inheritdoc cref="Raylib.TakeScreenshot(string)"/>
public void TakeScreenshot(string path) => Raylib.TakeScreenshot(path);
/// <inheritdoc cref="Raylib.IsWindowReady"/>
public bool IsReady() => Raylib.IsWindowReady();
/// <inheritdoc cref="Raylib.IsWindowFullscreen"/>
public bool IsFullscreen() => Raylib.IsWindowFullscreen();
/// <inheritdoc cref="Raylib.IsWindowHidden"/>
public bool IsHidden() => Raylib.IsWindowHidden();
/// <inheritdoc cref="Raylib.IsWindowMinimized"/>
public bool IsMinimized() => Raylib.IsWindowMinimized();
/// <inheritdoc cref="Raylib.IsWindowMaximized"/>
public bool IsMaximized() => Raylib.IsWindowMaximized();
/// <inheritdoc cref="Raylib.IsWindowFocused"/>
public bool IsFocused() => Raylib.IsWindowFocused();
/// <inheritdoc cref="Raylib.IsWindowResized"/>
public bool IsResized() => Raylib.IsWindowResized();
/// <inheritdoc cref="Raylib.IsWindowState"/>
public bool IsState(ConfigFlags state) => Raylib.IsWindowState(state);
/// <inheritdoc cref="Raylib.SetWindowState"/>
public bool SetState(ConfigFlags state) => Raylib.SetWindowState(state);
/// <inheritdoc cref="Raylib.ClearWindowState"/>
public void ClearState(ConfigFlags state) => Raylib.ClearWindowState(state);
/// <inheritdoc cref="Raylib.ToggleFullscreen"/>
public void ToggleFullscreen() => Raylib.ToggleFullscreen();
/// <inheritdoc cref="Raylib.MaximizeWindow"/>
public void Maximize() => Raylib.MaximizeWindow();
/// <inheritdoc cref="Raylib.MinimizeWindow"/>
public void Minimize() => Raylib.MinimizeWindow();
/// <inheritdoc cref="Raylib.RestoreWindow"/>
public void Restore() => Raylib.RestoreWindow();
/// <inheritdoc cref="Raylib.SetWindowIcon"/>
public void SetIcon(Image image) => Raylib.SetWindowIcon(image);
/// <inheritdoc cref="Raylib.SetWindowIcons"/>
public unsafe void SetIcons(Image* images, int count) => Raylib.SetWindowIcons(images, count);
/// <inheritdoc cref="Raylib.SetWindowTitle(string)"/>
public void SetTitle(string title) => Raylib.SetWindowTitle(title);
/// <inheritdoc cref="Raylib.SetClipboardText(string)"/>
public void SetClipboardText(string path) => Raylib.SetClipboardText(path);
/// <inheritdoc cref="Raylib.SetWindowPosition"/>
public void SetPosition(int x, int y) => Raylib.SetWindowPosition(x, y);
/// <inheritdoc cref="Raylib.SetWindowMonitor"/>
public void SetMonitor(int monitor) => Raylib.SetWindowMonitor(monitor);
/// <inheritdoc cref="Raylib.SetWindowMinSize"/>
public void SetMinSize(int width, int height) => Raylib.SetWindowMinSize(width, height);
/// <inheritdoc cref="Raylib.SetWindowSize"/>
public void SetSize(int width, int height) => Raylib.SetWindowSize(width, height);
/// <inheritdoc cref="Raylib.SetWindowOpacity"/>
public void SetOpacity(float opacity) => Raylib.SetWindowOpacity(opacity);
/// <inheritdoc cref="Raylib.EnableEventWaiting"/>
public void EnableEventWaiting() => Raylib.EnableEventWaiting();
/// <inheritdoc cref="Raylib.DisableEventWaiting"/>
public void DisableEventWaiting() => Raylib.DisableEventWaiting();
/// <inheritdoc cref="Raylib.GetScreenWidth"/>
public int GetScreenWidth() => Raylib.GetScreenWidth();
/// <inheritdoc cref="Raylib.GetScreenHeight"/>
public int GetScreenHeight() => Raylib.GetScreenHeight();
/// <inheritdoc cref="Raylib.GetRenderWidth"/>
public int GetRenderWidth() => Raylib.GetRenderWidth();
/// <inheritdoc cref="Raylib.GetRenderHeight"/>
public int GetRenderHeight() => Raylib.GetRenderHeight();
/// <inheritdoc cref="Raylib.GetMonitorCount"/>
public int GetMonitorCount() => Raylib.GetMonitorCount();
/// <inheritdoc cref="Raylib.GetCurrentMonitor"/>
public int GetCurrentMonitor() => Raylib.GetCurrentMonitor();
/// <inheritdoc cref="Raylib.GetMonitorPosition"/>
public Vector2 GetMonitorPosition(int monitor) => Raylib.GetMonitorPosition(monitor);
/// <inheritdoc cref="Raylib.GetMonitorWidth"/>
public int GetMonitorWidth(int monitor) => Raylib.GetMonitorWidth(monitor);
/// <inheritdoc cref="Raylib.GetMonitorHeight"/>
public int GetMonitorHeight(int monitor) => Raylib.GetMonitorHeight(monitor);
/// <inheritdoc cref="Raylib.GetMonitorPhysicalWidth"/>
public int GetMonitorPhysicalWidth(int monitor) => Raylib.GetMonitorPhysicalWidth(monitor);
/// <inheritdoc cref="Raylib.GetMonitorPhysicalHeight"/>
public int GetMonitorPhysicalHeight(int monitor) => Raylib.GetMonitorPhysicalHeight(monitor);
/// <inheritdoc cref="Raylib.GetMonitorRefreshRate"/>
public int GetMonitorRefreshRate(int monitor) => Raylib.GetMonitorRefreshRate(monitor);
/// <inheritdoc cref="Raylib.GetWindowPosition"/>
public Vector2 GetPosition() => Raylib.GetWindowPosition();
/// <inheritdoc cref="Raylib.GetWindowScaleDPI"/>
public Vector2 GetScaleDpi() => Raylib.GetWindowScaleDPI();
/// <inheritdoc cref="Raylib.GetMonitorName_"/>
public string GetMonitorName(int monitor) => Raylib.GetMonitorName_(monitor);
/// <inheritdoc cref="Raylib.GetClipboardText_"/>
public string GetClipboardText() => Raylib.GetClipboardText_();
public delegate void OnInit();
public delegate void OnUpdate();
public delegate void OnDraw();
public delegate void OnClose();
public void Dispose() { }
}