Fix pbr example
This commit is contained in:
parent
8263ab4e59
commit
ae021d55a4
1 changed files with 4 additions and 3 deletions
|
|
@ -267,18 +267,19 @@ public class BasicPbr
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
// Unbind (disconnect) shader from car.material[0]
|
// Unbind (disconnect) shader from car.material[0]
|
||||||
// to avoid UnloadMaterial() trying to unload it automatically
|
// to avoid UnloadMaterial() trying to unload it automatically
|
||||||
|
car.Materials[0].Shader = new();
|
||||||
UnloadMaterial(car.Materials[0]);
|
UnloadMaterial(car.Materials[0]);
|
||||||
car.Materials[0].Maps = null;
|
car.Materials[0].Maps = null;
|
||||||
UnloadModel(car);
|
UnloadModel(car);
|
||||||
|
|
||||||
|
floor.Materials[0].Shader = new();
|
||||||
UnloadMaterial(floor.Materials[0]);
|
UnloadMaterial(floor.Materials[0]);
|
||||||
floor.Materials[0].Maps = null;
|
floor.Materials[0].Maps = null;
|
||||||
UnloadModel(floor);
|
UnloadModel(floor);
|
||||||
|
|
||||||
UnloadShader(shader); // Unload Shader
|
UnloadShader(shader);
|
||||||
|
|
||||||
CloseWindow(); // Close window and OpenGL context
|
CloseWindow();
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue