From ae021d55a4f030a11b37b194366d49c64b47e3b0 Mon Sep 17 00:00:00 2001 From: chrisdill Date: Thu, 20 Jun 2024 18:49:54 +0100 Subject: [PATCH] Fix pbr example --- Examples/Shaders/BasicPbr.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/Examples/Shaders/BasicPbr.cs b/Examples/Shaders/BasicPbr.cs index 7ac4936..94c7bb7 100644 --- a/Examples/Shaders/BasicPbr.cs +++ b/Examples/Shaders/BasicPbr.cs @@ -267,18 +267,19 @@ public class BasicPbr //-------------------------------------------------------------------------------------- // Unbind (disconnect) shader from car.material[0] // to avoid UnloadMaterial() trying to unload it automatically - + car.Materials[0].Shader = new(); UnloadMaterial(car.Materials[0]); car.Materials[0].Maps = null; UnloadModel(car); + floor.Materials[0].Shader = new(); UnloadMaterial(floor.Materials[0]); floor.Materials[0].Maps = null; UnloadModel(floor); - UnloadShader(shader); // Unload Shader + UnloadShader(shader); - CloseWindow(); // Close window and OpenGL context + CloseWindow(); //-------------------------------------------------------------------------------------- return 0;