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Fix pbr example

This commit is contained in:
Rgebee 2024-06-20 18:49:54 +01:00
commit ae021d55a4

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@ -267,18 +267,19 @@ public class BasicPbr
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Unbind (disconnect) shader from car.material[0] // Unbind (disconnect) shader from car.material[0]
// to avoid UnloadMaterial() trying to unload it automatically // to avoid UnloadMaterial() trying to unload it automatically
car.Materials[0].Shader = new();
UnloadMaterial(car.Materials[0]); UnloadMaterial(car.Materials[0]);
car.Materials[0].Maps = null; car.Materials[0].Maps = null;
UnloadModel(car); UnloadModel(car);
floor.Materials[0].Shader = new();
UnloadMaterial(floor.Materials[0]); UnloadMaterial(floor.Materials[0]);
floor.Materials[0].Maps = null; floor.Materials[0].Maps = null;
UnloadModel(floor); UnloadModel(floor);
UnloadShader(shader); // Unload Shader UnloadShader(shader);
CloseWindow(); // Close window and OpenGL context CloseWindow();
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;