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C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
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C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
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[](https://github.com/chrisdill/raylib-cs/graphs/contributors)
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[](https://github.com/chrisdill/raylib-cs/graphs/contributors)
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[](LICENSE)
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[](LICENSE)
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[](https://discord.gg/raylib)
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[](https://discord.gg/raylib)
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[](https://github.com/chrisdill/raylib-cs/stargazers)
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[](https://github.com/chrisdill/raylib-cs/stargazers)
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[](https://github.com/chrisdill/raylib-cs/actions?query=workflow%3ABuild)
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[](https://github.com/chrisdill/raylib-cs/actions?query=workflow%3ABuild)
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Raylib-cs targets net6.0 and uses the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0) to build the native libraries.
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Raylib-cs targets net6.0 and uses the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0) to build the native libraries.
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## Status
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Raylib-cs is passively maintained. Occasional updates may be released from time to time. Pull requests may be
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accepted if they don't have a large maintainence burden.
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## Installation - NuGet
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## Installation - NuGet
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This is the prefered method to get started.
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This is the prefered method to get started.
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## Contributing
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## Contributing
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If you have any ideas, feel free to open an issue. If you'd like to contribute, please fork the
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Feel free to open an issue. If you'd like to contribute, please fork the repository and make
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repository and make changes as you'd like. Pull requests are warmly welcome.
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changes as you'd like. Pull requests are welcome.
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If you want to request features or report bugs related to raylib directly (in contrast to this binding), please refer to the [author's project repo](https://github.com/raysan5/raylib).
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If you want to request features or report bugs related to raylib directly (in contrast to this binding), please refer to the [author's project repo](https://github.com/raysan5/raylib).
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