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https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Update Raylib.cs functions 2
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@@ -667,7 +667,7 @@ namespace Raylib_cs
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/// <summary>
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/// <summary>
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/// Position of nearest hit
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/// Position of nearest hit
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/// </summary>
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/// </summary>
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public Vector3 position;
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public Vector3 point;
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/// <summary>
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/// <summary>
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/// Surface normal of hit
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/// Surface normal of hit
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@@ -1195,6 +1195,10 @@ namespace Raylib_cs
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/// Mouse button back (advanced mouse device)
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/// Mouse button back (advanced mouse device)
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/// </summary>
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/// </summary>
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MOUSE_BUTTON_BACK = 6,
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MOUSE_BUTTON_BACK = 6,
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MOUSE_LEFT_BUTTON = MOUSE_BUTTON_LEFT,
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MOUSE_RIGHT_BUTTON = MOUSE_BUTTON_RIGHT,
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MOUSE_MIDDLE_BUTTON = MOUSE_BUTTON_MIDDLE,
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}
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}
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/// <summary>Mouse cursor</summary>
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/// <summary>Mouse cursor</summary>
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@@ -3656,7 +3660,7 @@ namespace Raylib_cs
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/// <summary>Detect collision between two spheres</summary>
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/// <summary>Detect collision between two spheres</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);
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public static extern bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2);
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/// <summary>Detect collision between two bounding boxes</summary>
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/// <summary>Detect collision between two bounding boxes</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@@ -3666,7 +3670,7 @@ namespace Raylib_cs
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/// <summary>Detect collision between box and sphere</summary>
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/// <summary>Detect collision between box and sphere</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere);
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public static extern bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius);
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/// <summary>Detect collision between ray and sphere</summary>
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/// <summary>Detect collision between ray and sphere</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@@ -3675,14 +3679,13 @@ namespace Raylib_cs
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/// <summary>Detect collision between ray and box</summary>
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/// <summary>Detect collision between ray and box</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern RayCollision GetRayCollisionBox(Ray ray, BoundingBox box);
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public static extern RayCollision GetRayCollisionBox(Ray ray, BoundingBox box);
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/// <summary>Get collision info between ray and model</summary>
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/// <summary>Get collision info between ray and model</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern RayCollision GetRayCollisionModel(Ray ray, Model model);
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public static extern RayCollision GetRayCollisionModel(Ray ray, Model model);
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/// <summary>Get collision info between ray and model</summary>
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/// <summary>Get collision info between ray and mesh</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix4x4 transform);
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public static extern RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix4x4 transform);
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