Watch
2
0
Fork
You've already forked raylib-cs
0

Update Raylib.cs functions 2

This commit is contained in:
Rgebee 2021-10-24 10:47:07 +01:00
commit 882b42f47d

View file

@ -667,7 +667,7 @@ namespace Raylib_cs
/// <summary>
/// Position of nearest hit
/// </summary>
public Vector3 position;
public Vector3 point;
/// <summary>
/// Surface normal of hit
@ -1195,6 +1195,10 @@ namespace Raylib_cs
/// Mouse button back (advanced mouse device)
/// </summary>
MOUSE_BUTTON_BACK = 6,
MOUSE_LEFT_BUTTON = MOUSE_BUTTON_LEFT,
MOUSE_RIGHT_BUTTON = MOUSE_BUTTON_RIGHT,
MOUSE_MIDDLE_BUTTON = MOUSE_BUTTON_MIDDLE,
}
/// <summary>Mouse cursor</summary>
@ -3656,7 +3660,7 @@ namespace Raylib_cs
/// <summary>Detect collision between two spheres</summary>
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
public static extern bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);
public static extern bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2);
/// <summary>Detect collision between two bounding boxes</summary>
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
@ -3666,7 +3670,7 @@ namespace Raylib_cs
/// <summary>Detect collision between box and sphere</summary>
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
public static extern bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere);
public static extern bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius);
/// <summary>Detect collision between ray and sphere</summary>
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
@ -3675,14 +3679,13 @@ namespace Raylib_cs
/// <summary>Detect collision between ray and box</summary>
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
public static extern RayCollision GetRayCollisionBox(Ray ray, BoundingBox box);
/// <summary>Get collision info between ray and model</summary>
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern RayCollision GetRayCollisionModel(Ray ray, Model model);
/// <summary>Get collision info between ray and model</summary>
/// <summary>Get collision info between ray and mesh</summary>
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix4x4 transform);