mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-04-05 11:19:39 -04:00
Merge branch 'master' of https://github.com/ChrisDill/Raylib-cs
This commit is contained in:
commit
87c9be0884
@ -7,14 +7,12 @@ C# bindings for raylib, a simple and easy-to-use library to learn videogames pro
|
||||
# Installation
|
||||
So far, I have only done a few tests on Windows and Linux.
|
||||
|
||||
There is a [nuget package](https://www.nuget.org/packages/Raylib-cs/) although it is currently out of date.
|
||||
|
||||
1. Copy or reference the bindings folder in your project. See the test projects for reference.
|
||||
|
||||
2. The bindings need a native library to load. It should match your platform and configuration. You can either:
|
||||
- Download a raylib [release](https://github.com/raysan5/raylib/releases).
|
||||
|
||||
- Build raylib from source. Use this if your using module bindings that are not built in releases.
|
||||
- Build raylib from source. Use this if your using module bindings that are not built in relesaes by default.
|
||||
|
||||
3. Make sure the native library is in a place your project can find it. This will vary for your platform. See https://www.mono-project.com/docs/advanced/pinvoke/ for more details.
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user