From c80d7a134059829aa1b5ce23458857e7ed2a3d33 Mon Sep 17 00:00:00 2001 From: ChrisDill Date: Tue, 4 Jun 2019 08:17:54 +0100 Subject: [PATCH 1/2] Update README.md --- README.md | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 84605ac..518ed48 100644 --- a/README.md +++ b/README.md @@ -5,16 +5,14 @@ C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com) # Installation -So far, I have only done a few tests on Windows and Linux. - -There is a [nuget package](https://www.nuget.org/packages/Raylib-cs/) although it is currently out of date. +So far, I have only done a few tests on Windows and Linux. 1. Copy or reference the bindings folder in your project. See the test projects for reference. 2. The bindings need a native library to load. It should match your platform and configuration. You can either: - Download a raylib [release](https://github.com/raysan5/raylib/releases). - - Build raylib from source. Use this if your using module bindings that are not built in releases. + - Build raylib from source. Use this if your using module bindings that are not built in relesaes by default. 3. Make sure the native library is in a place your project can find it. This will vary for your platform. See https://www.mono-project.com/docs/advanced/pinvoke/ for more details. From aa1c1b76e81a28f77691cc062f023d0a06e75326 Mon Sep 17 00:00:00 2001 From: Tyler M <16845057+FireflyX@users.noreply.github.com> Date: Sat, 8 Jun 2019 14:24:18 -0400 Subject: [PATCH 2/2] Pretty sure this is a typo. v2.w > v2.w would always be false. --- Bindings/Extensions.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Bindings/Extensions.cs b/Bindings/Extensions.cs index ada9a12..513d633 100644 --- a/Bindings/Extensions.cs +++ b/Bindings/Extensions.cs @@ -519,7 +519,7 @@ namespace Raylib public static bool operator !=(Vector4 v1, Vector4 v2) => !(v1 == v2); - public static bool operator >(Vector4 v1, Vector4 v2) => v1.x > v2.x && v1.y > v2.y && v1.z > v2.z && v2.w > v2.w; + public static bool operator >(Vector4 v1, Vector4 v2) => v1.x > v2.x && v1.y > v2.y && v1.z > v2.z && v1.w > v2.w; public static bool operator <(Vector4 v1, Vector4 v2) => v1.x < v2.x && v1.y < v2.y && v1.z < v2.z && v1.w < v2.w; }