chore: rebase to main with translation ports
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134 changed files with 15456 additions and 10650 deletions
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@ -1,11 +1,15 @@
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/*******************************************************************************************
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*
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* raylib [core] example - Generate random values
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* raylib [core] example - random values
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*
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* This example has been created using raylib 1.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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* Example originally created with raylib 1.1, last time updated with raylib 1.1
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -13,57 +17,81 @@ using static Raylib_cs.Raylib;
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namespace Examples.Core;
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public class RandomValues
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public partial class RandomValues : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Core / Random Values";
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public string Title => "raylib [core] example - random values";
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private int randValue; // Get a random integer number between -8 and 5 (both included)
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private int framesCounter; // Variable used to count frames
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public void Init()
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{
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// SetRandomSeed(0xaabbccff); // Set a custom random seed if desired, by default: "time(NULL)"
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randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
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framesCounter = 0; // Variable used to count frames
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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framesCounter++;
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// Every two seconds (120 frames) a new random value is generated
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if (((framesCounter / 120) % 2) == 1)
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{
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randValue = GetRandomValue(-8, 5);
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framesCounter = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, Color.Maroon);
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DrawText($"{randValue}", 360, 180, 80, Color.LightGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - random values");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
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// Variable used to count frames
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int framesCounter = 0;
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// Get a random integer number between -8 and 5 (both included)
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int randValue = GetRandomValue(-8, 5);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new RandomValues();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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framesCounter++;
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// Every two seconds (120 frames) a new random value is generated
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if (((framesCounter / 120) % 2) == 1)
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{
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randValue = GetRandomValue(-8, 5);
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framesCounter = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, Color.Maroon);
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DrawText($"{randValue}", 360, 180, 80, Color.LightGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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