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raylib-cs/Examples/Core/RandomValues.cs
2026-07-17 07:49:07 +02:00

99 lines
3.3 KiB
C#

/*******************************************************************************************
*
* raylib [core] example - random values
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 1.1, last time updated with raylib 1.1
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using static Raylib_cs.Raylib;
namespace Examples.Core;
public partial class RandomValues : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Core / Random Values";
public string Title => "raylib [core] example - random values";
private int randValue; // Get a random integer number between -8 and 5 (both included)
private int framesCounter; // Variable used to count frames
public void Init()
{
// SetRandomSeed(0xaabbccff); // Set a custom random seed if desired, by default: "time(NULL)"
randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
framesCounter = 0; // Variable used to count frames
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
framesCounter++;
// Every two seconds (120 frames) a new random value is generated
if (((framesCounter / 120) % 2) == 1)
{
randValue = GetRandomValue(-8, 5);
framesCounter = 0;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, Color.Maroon);
DrawText($"{randValue}", 360, 180, 80, Color.LightGray);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - random values");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new RandomValues();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}