mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Split Enums, Structs & Classes into own files
This commit is contained in:
38
Raylib-cs/TextureFilter.cs
Normal file
38
Raylib-cs/TextureFilter.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
namespace Raylib_cs
|
||||
{
|
||||
/// <summary>Texture parameters: filter mode
|
||||
/// NOTE 1: Filtering considers mipmaps if available in the texture
|
||||
/// NOTE 2: Filter is accordingly set for minification and magnification</summary>
|
||||
public enum TextureFilter
|
||||
{
|
||||
/// <summary>
|
||||
/// No filter, just pixel aproximation
|
||||
/// </summary>
|
||||
TEXTURE_FILTER_POINT = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Linear filtering
|
||||
/// </summary>
|
||||
TEXTURE_FILTER_BILINEAR,
|
||||
|
||||
/// <summary>
|
||||
/// Trilinear filtering (linear with mipmaps)
|
||||
/// </summary>
|
||||
TEXTURE_FILTER_TRILINEAR,
|
||||
|
||||
/// <summary>
|
||||
/// Anisotropic filtering 4x
|
||||
/// </summary>
|
||||
TEXTURE_FILTER_ANISOTROPIC_4X,
|
||||
|
||||
/// <summary>
|
||||
/// Anisotropic filtering 8x
|
||||
/// </summary>
|
||||
TEXTURE_FILTER_ANISOTROPIC_8X,
|
||||
|
||||
/// <summary>
|
||||
/// Anisotropic filtering 16x
|
||||
/// </summary>
|
||||
TEXTURE_FILTER_ANISOTROPIC_16X,
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user