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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-09-09 03:01:41 -04:00

Split Enums, Structs & Classes into own files

This commit is contained in:
2021-10-24 20:59:05 +11:00
parent 882b42f47d
commit 7f531ff27a
50 changed files with 1956 additions and 1783 deletions

38
Raylib-cs/Texture2D.cs Normal file
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using System.Runtime.InteropServices;
namespace Raylib_cs
{
/// <summary>
/// Texture2D type
/// <br />
/// NOTE: Data stored in GPU memory
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct Texture2D
{
/// <summary>
/// OpenGL texture id
/// </summary>
public uint id;
/// <summary>
/// Texture base width
/// </summary>
public int width;
/// <summary>
/// Texture base height
/// </summary>
public int height;
/// <summary>
/// Mipmap levels, 1 by default
/// </summary>
public int mipmaps;
/// <summary>
/// Data format (PixelFormat type)
/// </summary>
public PixelFormat format;
}
}