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https://github.com/raylib-cs/raylib-cs
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Split Enums, Structs & Classes into own files
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38
Raylib-cs/Texture2D.cs
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38
Raylib-cs/Texture2D.cs
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using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>
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/// Texture2D type
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/// <br />
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/// NOTE: Data stored in GPU memory
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct Texture2D
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{
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/// <summary>
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/// OpenGL texture id
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/// </summary>
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public uint id;
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/// <summary>
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/// Texture base width
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/// </summary>
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public int width;
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/// <summary>
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/// Texture base height
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/// </summary>
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public int height;
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/// <summary>
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/// Mipmap levels, 1 by default
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/// </summary>
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public int mipmaps;
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/// <summary>
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/// Data format (PixelFormat type)
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/// </summary>
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public PixelFormat format;
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}
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}
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