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https://github.com/raylib-cs/raylib-cs
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Split Enums, Structs & Classes into own files
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16
Raylib-cs/ShaderUniformDataType.cs
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16
Raylib-cs/ShaderUniformDataType.cs
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namespace Raylib_cs
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{
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/// <summary>Shader uniform data type</summary>
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public enum ShaderUniformDataType
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{
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SHADER_UNIFORM_FLOAT = 0,
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SHADER_UNIFORM_VEC2,
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SHADER_UNIFORM_VEC3,
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SHADER_UNIFORM_VEC4,
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SHADER_UNIFORM_INT,
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SHADER_UNIFORM_IVEC2,
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SHADER_UNIFORM_IVEC3,
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SHADER_UNIFORM_IVEC4,
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SHADER_UNIFORM_SAMPLER2D
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}
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}
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