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Split Enums, Structs & Classes into own files

This commit is contained in:
Ben Parsons 2021-10-24 20:59:05 +11:00
commit 7f531ff27a
50 changed files with 1956 additions and 1783 deletions

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@ -0,0 +1,26 @@
using System.Runtime.InteropServices;
namespace Raylib_cs
{
/// <summary>
/// RenderTexture2D type, for texture rendering
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct RenderTexture2D
{
/// <summary>
/// OpenGL Framebuffer Object (FBO) id
/// </summary>
public uint id;
/// <summary>
/// Color buffer attachment texture
/// </summary>
public Texture2D texture;
/// <summary>
/// Depth buffer attachment texture
/// </summary>
public Texture2D depth;
}
}