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https://github.com/raylib-cs/raylib-cs
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Split Enums, Structs & Classes into own files
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30
Raylib-cs/RayCollision.cs
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30
Raylib-cs/RayCollision.cs
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using System.Numerics;
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using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>Raycast hit information</summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct RayCollision
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{
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/// <summary>
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/// Did the ray hit something?
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/// </summary>
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public byte hit;
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/// <summary>
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/// Distance to nearest hit
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/// </summary>
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public float distance;
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/// <summary>
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/// Position of nearest hit
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/// </summary>
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public Vector3 point;
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/// <summary>
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/// Surface normal of hit
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/// </summary>
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public Vector3 normal;
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}
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}
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