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Split Enums, Structs & Classes into own files

This commit is contained in:
Ben Parsons 2021-10-24 20:59:05 +11:00
commit 7f531ff27a
50 changed files with 1956 additions and 1783 deletions

112
Raylib-cs/PixelFormat.cs Normal file
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@ -0,0 +1,112 @@
namespace Raylib_cs
{
/// <summary>Pixel formats
/// NOTE: Support depends on OpenGL version and platform</summary>
public enum PixelFormat
{
/// <summary>
/// 8 bit per pixel (no alpha)
/// </summary>
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
/// <summary>
/// 8*2 bpp (2 channels)
/// </summary>
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,
/// <summary>
/// 16 bpp
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R5G6B5,
/// <summary>
/// 24 bpp
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R8G8B8,
/// <summary>
/// 16 bpp (1 bit alpha)
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1,
/// <summary>
/// 16 bpp (4 bit alpha)
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4,
/// <summary>
/// 32 bpp
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
/// <summary>
/// 32 bpp (1 channel - float)
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R32,
/// <summary>
/// 32*3 bpp (3 channels - float)
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R32G32B32,
/// <summary>
/// 32*4 bpp (4 channels - float)
/// </summary>
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32,
/// <summary>
/// 4 bpp (no alpha)
/// </summary>
PIXELFORMAT_COMPRESSED_DXT1_RGB,
/// <summary>
/// 4 bpp (1 bit alpha)
/// </summary>
PIXELFORMAT_COMPRESSED_DXT1_RGBA,
/// <summary>
/// 8 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_DXT3_RGBA,
/// <summary>
/// 8 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_DXT5_RGBA,
/// <summary>
/// 4 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_ETC1_RGB,
/// <summary>
/// 4 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_ETC2_RGB,
/// <summary>
/// 8 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA,
/// <summary>
/// 4 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_PVRT_RGB,
/// <summary>
/// 4 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_PVRT_RGBA,
/// <summary>
/// 8 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA,
/// <summary>
/// 2 bpp
/// </summary>
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
}
}