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Split Enums, Structs & Classes into own files

This commit is contained in:
Ben Parsons 2021-10-24 20:59:05 +11:00
commit 7f531ff27a
50 changed files with 1956 additions and 1783 deletions

58
Raylib-cs/Model.cs Normal file
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using System;
using System.Numerics;
using System.Runtime.InteropServices;
namespace Raylib_cs
{
/// <summary>
/// Model type
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct Model
{
/// <summary>
/// Local transform matrix
/// </summary>
public Matrix4x4 transform;
/// <summary>
/// Number of meshes
/// </summary>
public int meshCount;
/// <summary>
/// Number of materials
/// </summary>
public int materialCount;
/// <summary>
/// Meshes array (Mesh *)
/// </summary>
public IntPtr meshes;
/// <summary>
/// Materials array (Material *)
/// </summary>
public IntPtr materials;
/// <summary>
/// Mesh material number (int *)
/// </summary>
public IntPtr meshMaterial;
/// <summary>
/// Number of bones
/// </summary>
public int boneCount;
/// <summary>
/// Bones information (skeleton, BoneInfo *)
/// </summary>
public IntPtr bones;
/// <summary>
/// Bones base transformation (pose, Transform *)
/// </summary>
public IntPtr bindPose;
}
}