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https://github.com/raylib-cs/raylib-cs
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Split Enums, Structs & Classes into own files
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42
Raylib-cs/Font.cs
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42
Raylib-cs/Font.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>
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/// Font, font texture and GlyphInfo array data
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct Font
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{
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/// <summary>
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/// Base size (default chars height)
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/// </summary>
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public int baseSize;
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/// <summary>
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/// Number of characters
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/// </summary>
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public int glyphCount;
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/// <summary>
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/// Padding around the glyph characters
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/// </summary>
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public int glyphPadding;
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/// <summary>
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/// Texture atlas containing the glyphs
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/// </summary>
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public Texture2D texture;
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/// <summary>
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/// Rectangles in texture for the glyphs
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/// </summary>
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public IntPtr recs;
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/// <summary>
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/// Glyphs info data
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/// </summary>
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public IntPtr glyphs;
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}
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}
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