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resolve requested changes

This commit is contained in:
Nickolas McDonald 2023-08-12 17:01:35 -04:00
commit 76f8315787
2 changed files with 8 additions and 8 deletions

View file

@ -53,7 +53,7 @@
<Compile Include="interop\*.cs" /> <Compile Include="interop\*.cs" />
<Compile Include="types\*.cs" /> <Compile Include="types\*.cs" />
<Compile Include="types\native\CBool.cs" /> <Compile Include="types\native\CBool.cs" />
<Compile Include="types\native\AnsiBuffer.cs" /> <Compile Include="types\native\AnsiBuffer.cs" />
<Compile Include="types\native\UTF8Buffer.cs" /> <Compile Include="types\native\UTF8Buffer.cs" />
<Compile Include="types\native\FilePathList.cs" /> <Compile Include="types\native\FilePathList.cs" />
</ItemGroup> </ItemGroup>

View file

@ -9,14 +9,14 @@ namespace Raylib_cs
/// <summary>Initialize window and OpenGL context</summary> /// <summary>Initialize window and OpenGL context</summary>
public static void InitWindow(int width, int height, string title) public static void InitWindow(int width, int height, string title)
{ {
using var str1 = title.ToAnsiBuffer(); using var str1 = title.ToUTF8Buffer();
InitWindow(width, height, str1.AsPointer()); InitWindow(width, height, str1.AsPointer());
} }
/// <summary>Set title for window (only PLATFORM_DESKTOP)</summary> /// <summary>Set title for window (only PLATFORM_DESKTOP)</summary>
public static void SetWindowTitle(string title) public static void SetWindowTitle(string title)
{ {
using var str1 = title.ToAnsiBuffer(); using var str1 = title.ToUTF8Buffer();
SetWindowTitle(str1.AsPointer()); SetWindowTitle(str1.AsPointer());
} }
@ -35,7 +35,7 @@ namespace Raylib_cs
/// <summary>Set clipboard text content</summary> /// <summary>Set clipboard text content</summary>
public static void SetClipboardText(string text) public static void SetClipboardText(string text)
{ {
using var str1 = text.ToAnsiBuffer(); using var str1 = text.ToUTF8Buffer();
SetClipboardText(str1.AsPointer()); SetClipboardText(str1.AsPointer());
} }
@ -64,22 +64,22 @@ namespace Raylib_cs
/// <summary>Load shader from code string and bind default locations</summary> /// <summary>Load shader from code string and bind default locations</summary>
public static Shader LoadShaderFromMemory(string vsCode, string fsCode) public static Shader LoadShaderFromMemory(string vsCode, string fsCode)
{ {
using var str1 = vsCode.ToAnsiBuffer(); using var str1 = vsCode.ToUTF8Buffer();
using var str2 = fsCode.ToAnsiBuffer(); using var str2 = fsCode.ToUTF8Buffer();
return LoadShaderFromMemory(str1.AsPointer(), str2.AsPointer()); return LoadShaderFromMemory(str1.AsPointer(), str2.AsPointer());
} }
/// <summary>Get shader uniform location</summary> /// <summary>Get shader uniform location</summary>
public static int GetShaderLocation(Shader shader, string uniformName) public static int GetShaderLocation(Shader shader, string uniformName)
{ {
using var str1 = uniformName.ToAnsiBuffer(); using var str1 = uniformName.ToUTF8Buffer();
return GetShaderLocation(shader, str1.AsPointer()); return GetShaderLocation(shader, str1.AsPointer());
} }
/// <summary>Get shader attribute location</summary> /// <summary>Get shader attribute location</summary>
public static int GetShaderLocationAttrib(Shader shader, string attribName) public static int GetShaderLocationAttrib(Shader shader, string attribName)
{ {
using var str1 = attribName.ToAnsiBuffer(); using var str1 = attribName.ToUTF8Buffer();
return GetShaderLocationAttrib(shader, str1.AsPointer()); return GetShaderLocationAttrib(shader, str1.AsPointer());
} }