diff --git a/Raylib-cs/Raylib-cs.csproj b/Raylib-cs/Raylib-cs.csproj
index 099bb06..b129698 100644
--- a/Raylib-cs/Raylib-cs.csproj
+++ b/Raylib-cs/Raylib-cs.csproj
@@ -53,7 +53,7 @@
-
+
diff --git a/Raylib-cs/types/Raylib.Utils.cs b/Raylib-cs/types/Raylib.Utils.cs
index 739b342..e6c562b 100644
--- a/Raylib-cs/types/Raylib.Utils.cs
+++ b/Raylib-cs/types/Raylib.Utils.cs
@@ -9,14 +9,14 @@ namespace Raylib_cs
/// Initialize window and OpenGL context
public static void InitWindow(int width, int height, string title)
{
- using var str1 = title.ToAnsiBuffer();
+ using var str1 = title.ToUTF8Buffer();
InitWindow(width, height, str1.AsPointer());
}
/// Set title for window (only PLATFORM_DESKTOP)
public static void SetWindowTitle(string title)
{
- using var str1 = title.ToAnsiBuffer();
+ using var str1 = title.ToUTF8Buffer();
SetWindowTitle(str1.AsPointer());
}
@@ -35,7 +35,7 @@ namespace Raylib_cs
/// Set clipboard text content
public static void SetClipboardText(string text)
{
- using var str1 = text.ToAnsiBuffer();
+ using var str1 = text.ToUTF8Buffer();
SetClipboardText(str1.AsPointer());
}
@@ -64,22 +64,22 @@ namespace Raylib_cs
/// Load shader from code string and bind default locations
public static Shader LoadShaderFromMemory(string vsCode, string fsCode)
{
- using var str1 = vsCode.ToAnsiBuffer();
- using var str2 = fsCode.ToAnsiBuffer();
+ using var str1 = vsCode.ToUTF8Buffer();
+ using var str2 = fsCode.ToUTF8Buffer();
return LoadShaderFromMemory(str1.AsPointer(), str2.AsPointer());
}
/// Get shader uniform location
public static int GetShaderLocation(Shader shader, string uniformName)
{
- using var str1 = uniformName.ToAnsiBuffer();
+ using var str1 = uniformName.ToUTF8Buffer();
return GetShaderLocation(shader, str1.AsPointer());
}
/// Get shader attribute location
public static int GetShaderLocationAttrib(Shader shader, string attribName)
{
- using var str1 = attribName.ToAnsiBuffer();
+ using var str1 = attribName.ToUTF8Buffer();
return GetShaderLocationAttrib(shader, str1.AsPointer());
}