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resolve requested changes

This commit is contained in:
Nickolas McDonald 2023-08-12 17:01:35 -04:00
commit 76f8315787
2 changed files with 8 additions and 8 deletions

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@ -9,14 +9,14 @@ namespace Raylib_cs
/// <summary>Initialize window and OpenGL context</summary>
public static void InitWindow(int width, int height, string title)
{
using var str1 = title.ToAnsiBuffer();
using var str1 = title.ToUTF8Buffer();
InitWindow(width, height, str1.AsPointer());
}
/// <summary>Set title for window (only PLATFORM_DESKTOP)</summary>
public static void SetWindowTitle(string title)
{
using var str1 = title.ToAnsiBuffer();
using var str1 = title.ToUTF8Buffer();
SetWindowTitle(str1.AsPointer());
}
@ -35,7 +35,7 @@ namespace Raylib_cs
/// <summary>Set clipboard text content</summary>
public static void SetClipboardText(string text)
{
using var str1 = text.ToAnsiBuffer();
using var str1 = text.ToUTF8Buffer();
SetClipboardText(str1.AsPointer());
}
@ -64,22 +64,22 @@ namespace Raylib_cs
/// <summary>Load shader from code string and bind default locations</summary>
public static Shader LoadShaderFromMemory(string vsCode, string fsCode)
{
using var str1 = vsCode.ToAnsiBuffer();
using var str2 = fsCode.ToAnsiBuffer();
using var str1 = vsCode.ToUTF8Buffer();
using var str2 = fsCode.ToUTF8Buffer();
return LoadShaderFromMemory(str1.AsPointer(), str2.AsPointer());
}
/// <summary>Get shader uniform location</summary>
public static int GetShaderLocation(Shader shader, string uniformName)
{
using var str1 = uniformName.ToAnsiBuffer();
using var str1 = uniformName.ToUTF8Buffer();
return GetShaderLocation(shader, str1.AsPointer());
}
/// <summary>Get shader attribute location</summary>
public static int GetShaderLocationAttrib(Shader shader, string attribName)
{
using var str1 = attribName.ToAnsiBuffer();
using var str1 = attribName.ToUTF8Buffer();
return GetShaderLocationAttrib(shader, str1.AsPointer());
}