resolve requested changes
This commit is contained in:
parent
5ebd873aa3
commit
76f8315787
2 changed files with 8 additions and 8 deletions
|
|
@ -53,7 +53,7 @@
|
|||
<Compile Include="interop\*.cs" />
|
||||
<Compile Include="types\*.cs" />
|
||||
<Compile Include="types\native\CBool.cs" />
|
||||
<Compile Include="types\native\AnsiBuffer.cs" />
|
||||
<Compile Include="types\native\AnsiBuffer.cs" />
|
||||
<Compile Include="types\native\UTF8Buffer.cs" />
|
||||
<Compile Include="types\native\FilePathList.cs" />
|
||||
</ItemGroup>
|
||||
|
|
|
|||
|
|
@ -9,14 +9,14 @@ namespace Raylib_cs
|
|||
/// <summary>Initialize window and OpenGL context</summary>
|
||||
public static void InitWindow(int width, int height, string title)
|
||||
{
|
||||
using var str1 = title.ToAnsiBuffer();
|
||||
using var str1 = title.ToUTF8Buffer();
|
||||
InitWindow(width, height, str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Set title for window (only PLATFORM_DESKTOP)</summary>
|
||||
public static void SetWindowTitle(string title)
|
||||
{
|
||||
using var str1 = title.ToAnsiBuffer();
|
||||
using var str1 = title.ToUTF8Buffer();
|
||||
SetWindowTitle(str1.AsPointer());
|
||||
}
|
||||
|
||||
|
|
@ -35,7 +35,7 @@ namespace Raylib_cs
|
|||
/// <summary>Set clipboard text content</summary>
|
||||
public static void SetClipboardText(string text)
|
||||
{
|
||||
using var str1 = text.ToAnsiBuffer();
|
||||
using var str1 = text.ToUTF8Buffer();
|
||||
SetClipboardText(str1.AsPointer());
|
||||
}
|
||||
|
||||
|
|
@ -64,22 +64,22 @@ namespace Raylib_cs
|
|||
/// <summary>Load shader from code string and bind default locations</summary>
|
||||
public static Shader LoadShaderFromMemory(string vsCode, string fsCode)
|
||||
{
|
||||
using var str1 = vsCode.ToAnsiBuffer();
|
||||
using var str2 = fsCode.ToAnsiBuffer();
|
||||
using var str1 = vsCode.ToUTF8Buffer();
|
||||
using var str2 = fsCode.ToUTF8Buffer();
|
||||
return LoadShaderFromMemory(str1.AsPointer(), str2.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Get shader uniform location</summary>
|
||||
public static int GetShaderLocation(Shader shader, string uniformName)
|
||||
{
|
||||
using var str1 = uniformName.ToAnsiBuffer();
|
||||
using var str1 = uniformName.ToUTF8Buffer();
|
||||
return GetShaderLocation(shader, str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Get shader attribute location</summary>
|
||||
public static int GetShaderLocationAttrib(Shader shader, string attribName)
|
||||
{
|
||||
using var str1 = attribName.ToAnsiBuffer();
|
||||
using var str1 = attribName.ToUTF8Buffer();
|
||||
return GetShaderLocationAttrib(shader, str1.AsPointer());
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue