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https://github.com/raylib-cs/raylib-cs
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Explicit core types and autonomous types. (#304)
* All the "var" variables were changed to explicit types on the raylib class * "MakeDirectory" overload, and string version of "GetApplicationDirectory" and "GetWorkingDirectory" methods * Added "Dimensions" property to "Texture2D" * New overloads for the "LoadFileData" and "SaveFileData" methods * Raymath's const "NativeLibName" is now referencing to "Raylib.NativeLibName" * Color constructors are more readable * Added "Dimensions" property to "Image" * Changed all the "var" for explicit types on the "Logging" class * Changed "Int64" for "long" on CBool, and using constructor on the operators instead setting the value manually * Added indexer to "FilePathLists" * Changed all "var" for explicit types on "Utf8Buffer" * New "GetRandomSequence" method overloads in "Raylib.Utils" acepting "int" and "float" * Added new extension "byte.Lerp" * Added new extension "Log" for "TraceLogLevel" * Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f) * New static method on Color, "Color.Lerp" * Added static method "FromHSV" to Color * Added new getter method "GetHSV" on Color * Added index security on the FilePathList indexer * Added Rectangle extension * Added "MoveTowards" extensions to RaylibExtensions * Added "TranslateLocal" and "TranslateGlobal" to Transform * Removed unnecessary "partial" declarations * Updating calls and docs * Moved the "AudioCallback" delegate into the "AudioMixed.cs" File * Properties and structs marked as read-only on the "Model.cs" file * Updated the "README.md" to mentions Raylib-cs targets net6.0 and net8.0 (and also explicitly added that the "STAThread" attribute comes from the "System" namespace) * Added a few sizing utils to "Rectangle" * Added "GetScreenCenter" to "Raylib.Utils"
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@@ -8,7 +8,7 @@ namespace Raylib_cs;
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/// Bone information
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe partial struct BoneInfo
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public unsafe struct BoneInfo
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{
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/// <summary>
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/// Bone name (char[32])
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@@ -25,7 +25,7 @@ public unsafe partial struct BoneInfo
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/// Model type
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe partial struct Model
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public unsafe struct Model
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{
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/// <summary>
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/// Local transform matrix
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@@ -79,7 +79,7 @@ public unsafe partial struct Model
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/// Model animation
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe partial struct ModelAnimation
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public unsafe struct ModelAnimation
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{
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/// <summary>
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/// Number of bones
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@@ -97,7 +97,7 @@ public unsafe partial struct ModelAnimation
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public readonly BoneInfo* Bones;
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/// <inheritdoc cref="Bones"/>
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public ReadOnlySpan<BoneInfo> BoneInfo => new(Bones, BoneCount);
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public readonly ReadOnlySpan<BoneInfo> BoneInfo => new ReadOnlySpan<BoneInfo>(Bones, BoneCount);
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/// <summary>
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/// Poses array by frame (Transform **)
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@@ -110,9 +110,9 @@ public unsafe partial struct ModelAnimation
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public fixed sbyte Name[32];
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/// <inheritdoc cref="FramePoses"/>
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public FramePosesCollection FramePosesColl => new(FramePoses, FrameCount, BoneCount);
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public readonly FramePosesCollection FramePosesColl => new FramePosesCollection(FramePoses, FrameCount, BoneCount);
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public struct FramePosesCollection
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public readonly struct FramePosesCollection
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{
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readonly Transform** _framePoses;
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@@ -120,9 +120,9 @@ public unsafe partial struct ModelAnimation
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readonly int _boneCount;
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public FramePoses this[int index] => new(_framePoses[index], _boneCount);
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public readonly FramePoses this[int index] => new FramePoses(_framePoses[index], _boneCount);
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public Transform this[int index1, int index2] => new FramePoses(_framePoses[index1], _boneCount)[index2];
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public readonly Transform this[int index1, int index2] => new FramePoses(_framePoses[index1], _boneCount)[index2];
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internal FramePosesCollection(Transform** framePoses, int frameCount, int boneCount)
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{
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@@ -133,13 +133,13 @@ public unsafe partial struct ModelAnimation
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}
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}
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public unsafe struct FramePoses
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public readonly unsafe struct FramePoses
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{
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readonly Transform* _poses;
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readonly int _count;
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public ref Transform this[int index] => ref _poses[index];
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public readonly ref Transform this[int index] => ref _poses[index];
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internal FramePoses(Transform* poses, int count)
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{
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