mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-10-13 04:51:53 -04:00
* All the "var" variables were changed to explicit types on the raylib class * "MakeDirectory" overload, and string version of "GetApplicationDirectory" and "GetWorkingDirectory" methods * Added "Dimensions" property to "Texture2D" * New overloads for the "LoadFileData" and "SaveFileData" methods * Raymath's const "NativeLibName" is now referencing to "Raylib.NativeLibName" * Color constructors are more readable * Added "Dimensions" property to "Image" * Changed all the "var" for explicit types on the "Logging" class * Changed "Int64" for "long" on CBool, and using constructor on the operators instead setting the value manually * Added indexer to "FilePathLists" * Changed all "var" for explicit types on "Utf8Buffer" * New "GetRandomSequence" method overloads in "Raylib.Utils" acepting "int" and "float" * Added new extension "byte.Lerp" * Added new extension "Log" for "TraceLogLevel" * Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f) * New static method on Color, "Color.Lerp" * Added static method "FromHSV" to Color * Added new getter method "GetHSV" on Color * Added index security on the FilePathList indexer * Added Rectangle extension * Added "MoveTowards" extensions to RaylibExtensions * Added "TranslateLocal" and "TranslateGlobal" to Transform * Removed unnecessary "partial" declarations * Updating calls and docs * Moved the "AudioCallback" delegate into the "AudioMixed.cs" File * Properties and structs marked as read-only on the "Model.cs" file * Updated the "README.md" to mentions Raylib-cs targets net6.0 and net8.0 (and also explicitly added that the "STAThread" attribute comes from the "System" namespace) * Added a few sizing utils to "Rectangle" * Added "GetScreenCenter" to "Raylib.Utils"
150 lines
3.3 KiB
C#
150 lines
3.3 KiB
C#
using System;
|
|
using System.Numerics;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Raylib_cs;
|
|
|
|
/// <summary>
|
|
/// Bone information
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
public unsafe struct BoneInfo
|
|
{
|
|
/// <summary>
|
|
/// Bone name (char[32])
|
|
/// </summary>
|
|
public fixed sbyte Name[32];
|
|
|
|
/// <summary>
|
|
/// Bone parent
|
|
/// </summary>
|
|
public int Parent;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Model type
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
public unsafe struct Model
|
|
{
|
|
/// <summary>
|
|
/// Local transform matrix
|
|
/// </summary>
|
|
public Matrix4x4 Transform;
|
|
|
|
/// <summary>
|
|
/// Number of meshes
|
|
/// </summary>
|
|
public int MeshCount;
|
|
|
|
/// <summary>
|
|
/// Number of materials
|
|
/// </summary>
|
|
public int MaterialCount;
|
|
|
|
/// <summary>
|
|
/// Meshes array (Mesh *)
|
|
/// </summary>
|
|
public Mesh* Meshes;
|
|
|
|
/// <summary>
|
|
/// Materials array (Material *)
|
|
/// </summary>
|
|
public Material* Materials;
|
|
|
|
/// <summary>
|
|
/// Mesh material number (int *)
|
|
/// </summary>
|
|
public int* MeshMaterial;
|
|
|
|
/// <summary>
|
|
/// Number of bones
|
|
/// </summary>
|
|
public int BoneCount;
|
|
|
|
//TODO: Span
|
|
/// <summary>
|
|
/// Bones information (skeleton, BoneInfo *)
|
|
/// </summary>
|
|
public BoneInfo* Bones;
|
|
|
|
//TODO: Span
|
|
/// <summary>
|
|
/// Bones base transformation (pose, Transform *)
|
|
/// </summary>
|
|
public Transform* BindPose;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Model animation
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
public unsafe struct ModelAnimation
|
|
{
|
|
/// <summary>
|
|
/// Number of bones
|
|
/// </summary>
|
|
public readonly int BoneCount;
|
|
|
|
/// <summary>
|
|
/// Number of animation frames
|
|
/// </summary>
|
|
public readonly int FrameCount;
|
|
|
|
/// <summary>
|
|
/// Bones information (skeleton, BoneInfo *)
|
|
/// </summary>
|
|
public readonly BoneInfo* Bones;
|
|
|
|
/// <inheritdoc cref="Bones"/>
|
|
public readonly ReadOnlySpan<BoneInfo> BoneInfo => new ReadOnlySpan<BoneInfo>(Bones, BoneCount);
|
|
|
|
/// <summary>
|
|
/// Poses array by frame (Transform **)
|
|
/// </summary>
|
|
public readonly Transform** FramePoses;
|
|
|
|
/// <summary>
|
|
/// Animation name (char[32])
|
|
/// </summary>
|
|
public fixed sbyte Name[32];
|
|
|
|
/// <inheritdoc cref="FramePoses"/>
|
|
public readonly FramePosesCollection FramePosesColl => new FramePosesCollection(FramePoses, FrameCount, BoneCount);
|
|
|
|
public readonly struct FramePosesCollection
|
|
{
|
|
readonly Transform** _framePoses;
|
|
|
|
readonly int _frameCount;
|
|
|
|
readonly int _boneCount;
|
|
|
|
public readonly FramePoses this[int index] => new FramePoses(_framePoses[index], _boneCount);
|
|
|
|
public readonly Transform this[int index1, int index2] => new FramePoses(_framePoses[index1], _boneCount)[index2];
|
|
|
|
internal FramePosesCollection(Transform** framePoses, int frameCount, int boneCount)
|
|
{
|
|
this._framePoses = framePoses;
|
|
this._frameCount = frameCount;
|
|
this._boneCount = boneCount;
|
|
}
|
|
}
|
|
}
|
|
|
|
public readonly unsafe struct FramePoses
|
|
{
|
|
readonly Transform* _poses;
|
|
|
|
readonly int _count;
|
|
|
|
public readonly ref Transform this[int index] => ref _poses[index];
|
|
|
|
internal FramePoses(Transform* poses, int count)
|
|
{
|
|
this._poses = poses;
|
|
this._count = count;
|
|
}
|
|
}
|