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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-07-02 19:13:43 -04:00

Update enum/color names to match C# naming convention (#224)

This commit is contained in:
Danil
2024-01-18 21:00:57 +02:00
committed by GitHub
parent 2a1889403d
commit 70d86837d4
123 changed files with 1843 additions and 1847 deletions

View File

@ -31,7 +31,7 @@ public class ModelShader
const int screenHeight = 450;
// Enable Multi Sampling Anti Aliasing 4x (if available)
SetConfigFlags(ConfigFlags.FLAG_MSAA_4X_HINT);
SetConfigFlags(ConfigFlags.Msaa4xHint);
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader");
@ -41,7 +41,7 @@ public class ModelShader
camera.Target = new Vector3(0.0f, 1.0f, -1.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
Model model = LoadModel("resources/models/obj/watermill.obj");
Texture2D texture = LoadTexture("resources/models/obj/watermill_diffuse.png");
@ -49,7 +49,7 @@ public class ModelShader
"resources/shaders/glsl330/grayscale.fs");
Raylib.SetMaterialShader(ref model, 0, ref shader);
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
Vector3 position = new(0.0f, 0.0f, 0.0f);
@ -61,17 +61,17 @@ public class ModelShader
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.CAMERA_FREE);
UpdateCamera(ref camera, CameraMode.Free);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
DrawModel(model, position, 0.2f, Color.WHITE);
DrawModel(model, position, 0.2f, Color.White);
DrawGrid(10, 1.0f);
@ -82,11 +82,11 @@ public class ModelShader
screenWidth - 210,
screenHeight - 20,
10,
Color.GRAY
Color.Gray
);
DrawText($"Camera3D position: ({camera.Position})", 600, 20, 10, Color.BLACK);
DrawText($"Camera3D target: ({camera.Position})", 600, 40, 10, Color.GRAY);
DrawText($"Camera3D position: ({camera.Position})", 600, 20, 10, Color.Black);
DrawText($"Camera3D target: ({camera.Position})", 600, 40, 10, Color.Gray);
DrawFPS(10, 10);