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			109 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [shaders] example - Apply a shader to a 3d model
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| *
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| *   NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
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| *         OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
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| *
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| *   NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example
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| *         on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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| *         raylib comes with shaders ready for both versions, check raylib/shaders install folder
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| *
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| *   This example has been created using raylib 1.3 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| using System.Numerics;
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| using static Raylib_cs.Raylib;
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| 
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| namespace Examples.Shaders;
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| 
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| public class ModelShader
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| {
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|     public static int Main()
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|     {
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|         // Initialization
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|         //--------------------------------------------------------------------------------------
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|         const int screenWidth = 800;
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|         const int screenHeight = 450;
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| 
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|         // Enable Multi Sampling Anti Aliasing 4x (if available)
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|         SetConfigFlags(ConfigFlags.Msaa4xHint);
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| 
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|         InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader");
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| 
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|         // Define the camera to look into our 3d world
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|         Camera3D camera = new();
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|         camera.Position = new Vector3(4.0f, 4.0f, 4.0f);
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|         camera.Target = new Vector3(0.0f, 1.0f, -1.0f);
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|         camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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|         camera.FovY = 45.0f;
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|         camera.Projection = CameraProjection.Perspective;
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| 
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|         Model model = LoadModel("resources/models/obj/watermill.obj");
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|         Texture2D texture = LoadTexture("resources/models/obj/watermill_diffuse.png");
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|         Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
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|                                    "resources/shaders/glsl330/grayscale.fs");
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| 
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|         Raylib.SetMaterialShader(ref model, 0, ref shader);
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|         Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
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| 
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|         Vector3 position = new(0.0f, 0.0f, 0.0f);
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| 
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|         SetTargetFPS(60);
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|         //--------------------------------------------------------------------------------------
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| 
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|         // Main game loop
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|         while (!WindowShouldClose())
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|         {
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|             // Update
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|             //----------------------------------------------------------------------------------
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|             UpdateCamera(ref camera, CameraMode.Free);
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|             //----------------------------------------------------------------------------------
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| 
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|             // Draw
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|             //----------------------------------------------------------------------------------
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|             BeginDrawing();
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|             ClearBackground(Color.RayWhite);
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| 
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|             BeginMode3D(camera);
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| 
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|             DrawModel(model, position, 0.2f, Color.White);
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| 
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|             DrawGrid(10, 1.0f);
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| 
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|             EndMode3D();
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| 
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|             DrawText(
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|                 "(c) Watermill 3D model by Alberto Cano",
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|                 screenWidth - 210,
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|                 screenHeight - 20,
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|                 10,
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|                 Color.Gray
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|             );
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| 
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|             DrawText($"Camera3D position: ({camera.Position})", 600, 20, 10, Color.Black);
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|             DrawText($"Camera3D target: ({camera.Position})", 600, 40, 10, Color.Gray);
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| 
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|             DrawFPS(10, 10);
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| 
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|             EndDrawing();
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|             //----------------------------------------------------------------------------------
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|         }
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| 
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|         // De-Initialization
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|         //--------------------------------------------------------------------------------------
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|         UnloadShader(shader);
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|         UnloadTexture(texture);
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|         UnloadModel(model);
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| 
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|         CloseWindow();
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|         //--------------------------------------------------------------------------------------
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| 
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|         return 0;
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|     }
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| }
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