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Porting examples

- Test.Common now used for Examples project.
- Testing examples alot.
This commit is contained in:
Rgebee 2018-10-22 16:10:20 +01:00
commit 6a02bb9d08
97 changed files with 516 additions and 366 deletions

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
public partial class shapes_basic_shapes
{
/******************************************************************************************* * * raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY); DrawLine(18, 42, screenWidth - 18, 42, BLACK); DrawCircle(screenWidth/4, 120, 35, DARKBLUE); DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE); DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE); DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED); DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD); DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); DrawTriangle(new Vector2(screenWidth/4*3, 80);, new Vector2(screenWidth/4*3 - 60, 150);, new Vector2(screenWidth/4*3 + 60, 150);, VIOLET); DrawTriangleLines(new Vector2(screenWidth/4*3, 160);, new Vector2(screenWidth/4*3 - 20, 230);, new Vector2(screenWidth/4*3 + 20, 230);, DARKBLUE); DrawPoly(new Vector2(screenWidth/4*3, 320);, 6, 80, 0, BROWN); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
/******************************************************************************************* * * raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static int Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY); DrawLine(18, 42, screenWidth - 18, 42, BLACK); DrawCircle(screenWidth/4, 120, 35, DARKBLUE); DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE); DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE); DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED); DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD); DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); DrawTriangle(new Vector2(screenWidth/4*3, 80), new Vector2(screenWidth/4*3 - 60, 150), new Vector2(screenWidth/4*3 + 60, 150), VIOLET); DrawTriangleLines(new Vector2(screenWidth/4*3, 160), new Vector2(screenWidth/4*3 - 20, 230), new Vector2(screenWidth/4*3 + 20, 230), DARKBLUE); DrawPoly(new Vector2(screenWidth/4*3, 320), 6, 80, 0, BROWN); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
public partial class shapes_colors_palette
{
/******************************************************************************************* * * raylib [shapes] example - Draw raylib custom color palette * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib color palette"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("raylib color palette", 28, 42, 20, BLACK); DrawRectangle(26, 80, 100, 100, DARKGRAY); DrawRectangle(26, 188, 100, 100, GRAY); DrawRectangle(26, 296, 100, 100, LIGHTGRAY); DrawRectangle(134, 80, 100, 100, MAROON); DrawRectangle(134, 188, 100, 100, RED); DrawRectangle(134, 296, 100, 100, PINK); DrawRectangle(242, 80, 100, 100, ORANGE); DrawRectangle(242, 188, 100, 100, GOLD); DrawRectangle(242, 296, 100, 100, YELLOW); DrawRectangle(350, 80, 100, 100, DARKGREEN); DrawRectangle(350, 188, 100, 100, LIME); DrawRectangle(350, 296, 100, 100, GREEN); DrawRectangle(458, 80, 100, 100, DARKBLUE); DrawRectangle(458, 188, 100, 100, BLUE); DrawRectangle(458, 296, 100, 100, SKYBLUE); DrawRectangle(566, 80, 100, 100, DARKPURPLE); DrawRectangle(566, 188, 100, 100, VIOLET); DrawRectangle(566, 296, 100, 100, PURPLE); DrawRectangle(674, 80, 100, 100, DARKBROWN); DrawRectangle(674, 188, 100, 100, BROWN); DrawRectangle(674, 296, 100, 100, BEIGE); DrawText("DARKGRAY", 65, 166, 10, BLACK); DrawText("GRAY", 93, 274, 10, BLACK); DrawText("LIGHTGRAY", 61, 382, 10, BLACK); DrawText("MAROON", 186, 166, 10, BLACK); DrawText("RED", 208, 274, 10, BLACK); DrawText("PINK", 204, 382, 10, BLACK); DrawText("ORANGE", 295, 166, 10, BLACK); DrawText("GOLD", 310, 274, 10, BLACK); DrawText("YELLOW", 300, 382, 10, BLACK); DrawText("DARKGREEN", 382, 166, 10, BLACK); DrawText("LIME", 420, 274, 10, BLACK); DrawText("GREEN", 410, 382, 10, BLACK); DrawText("DARKBLUE", 498, 166, 10, BLACK); DrawText("BLUE", 526, 274, 10, BLACK); DrawText("SKYBLUE", 505, 382, 10, BLACK); DrawText("DARKPURPLE", 592, 166, 10, BLACK); DrawText("VIOLET", 621, 274, 10, BLACK); DrawText("PURPLE", 620, 382, 10, BLACK); DrawText("DARKBROWN", 705, 166, 10, BLACK); DrawText("BROWN", 733, 274, 10, BLACK); DrawText("BEIGE", 737, 382, 10, BLACK); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
/******************************************************************************************* * * raylib [shapes] example - Draw raylib custom color palette * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static int Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib color palette"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("raylib color palette", 28, 42, 20, BLACK); DrawRectangle(26, 80, 100, 100, DARKGRAY); DrawRectangle(26, 188, 100, 100, GRAY); DrawRectangle(26, 296, 100, 100, LIGHTGRAY); DrawRectangle(134, 80, 100, 100, MAROON); DrawRectangle(134, 188, 100, 100, RED); DrawRectangle(134, 296, 100, 100, PINK); DrawRectangle(242, 80, 100, 100, ORANGE); DrawRectangle(242, 188, 100, 100, GOLD); DrawRectangle(242, 296, 100, 100, YELLOW); DrawRectangle(350, 80, 100, 100, DARKGREEN); DrawRectangle(350, 188, 100, 100, LIME); DrawRectangle(350, 296, 100, 100, GREEN); DrawRectangle(458, 80, 100, 100, DARKBLUE); DrawRectangle(458, 188, 100, 100, BLUE); DrawRectangle(458, 296, 100, 100, SKYBLUE); DrawRectangle(566, 80, 100, 100, DARKPURPLE); DrawRectangle(566, 188, 100, 100, VIOLET); DrawRectangle(566, 296, 100, 100, PURPLE); DrawRectangle(674, 80, 100, 100, DARKBROWN); DrawRectangle(674, 188, 100, 100, BROWN); DrawRectangle(674, 296, 100, 100, BEIGE); DrawText("DARKGRAY", 65, 166, 10, BLACK); DrawText("GRAY", 93, 274, 10, BLACK); DrawText("LIGHTGRAY", 61, 382, 10, BLACK); DrawText("MAROON", 186, 166, 10, BLACK); DrawText("RED", 208, 274, 10, BLACK); DrawText("PINK", 204, 382, 10, BLACK); DrawText("ORANGE", 295, 166, 10, BLACK); DrawText("GOLD", 310, 274, 10, BLACK); DrawText("YELLOW", 300, 382, 10, BLACK); DrawText("DARKGREEN", 382, 166, 10, BLACK); DrawText("LIME", 420, 274, 10, BLACK); DrawText("GREEN", 410, 382, 10, BLACK); DrawText("DARKBLUE", 498, 166, 10, BLACK); DrawText("BLUE", 526, 274, 10, BLACK); DrawText("SKYBLUE", 505, 382, 10, BLACK); DrawText("DARKPURPLE", 592, 166, 10, BLACK); DrawText("VIOLET", 621, 274, 10, BLACK); DrawText("PURPLE", 620, 382, 10, BLACK); DrawText("DARKBROWN", 705, 166, 10, BLACK); DrawText("BROWN", 733, 274, 10, BLACK); DrawText("BEIGE", 737, 382, 10, BLACK); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
public partial class shapes_lines_bezier
{
/******************************************************************************************* * * raylib [shapes] example - Cubic-bezier lines * * This example has been created using raylib 1.7 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2017 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; SetConfigFlags((int)Flag.MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines"); Vector2 start = { 0, 0 }; Vector2 end = { screenWidth, screenHeight }; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsMouseButtonDown((int)Mouse.LEFT_BUTTON)) start = GetMousePosition(); else if (IsMouseButtonDown((int)Mouse.RIGHT_BUTTON)) end = GetMousePosition(); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY); DrawLineBezier(start, end, 2.0f, RED); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
/******************************************************************************************* * * raylib [shapes] example - Cubic-bezier lines * * This example has been created using raylib 1.7 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2017 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static int Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines"); Vector2 start = new Vector2( 0, 0 ); Vector2 end = new Vector2( screenWidth, screenHeight ); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) start = GetMousePosition(); else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) end = GetMousePosition(); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY); DrawLineBezier(start, end, 2.0f, RED); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}

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using Raylib;
using static Raylib.Raylib;
public partial class Examples
public partial class shapes_logo_raylib
{
/******************************************************************************************* * * raylib [shapes] example - Draw raylib logo using basic shapes * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static void Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK); DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE); DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK); DrawText("this is NOT a texture!", 350, 370, 10, GRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
/******************************************************************************************* * * raylib [shapes] example - Draw raylib logo using basic shapes * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ public static int Main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK); DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE); DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK); DrawText("this is NOT a texture!", 350, 370, 10, GRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
}

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