mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-04-03 11:09:40 -04:00
Fixing raylib enums/contants
- Enum names should be close to raylib. - Added constants directly as well with Colours.
This commit is contained in:
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@ -11,6 +11,10 @@ namespace Raylib
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{
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#region Raylib-cs Enums
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//----------------------------------------------------------------------------------
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// Enumerators Definition
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//----------------------------------------------------------------------------------
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// Trace log type
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public enum LogType
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{
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LOG_INFO = 1,
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@ -20,6 +24,7 @@ namespace Raylib
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LOG_OTHER = 16
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}
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// Shader location point type
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public enum ShaderLocationIndex
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{
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LOC_VERTEX_POSITION = 0,
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@ -49,6 +54,7 @@ namespace Raylib
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LOC_MAP_BRDF = 24
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}
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// Material map type
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public enum TexmapIndex
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{
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MAP_ALBEDO = 0,
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@ -64,7 +70,9 @@ namespace Raylib
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MAP_BRDF = 10
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}
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public enum PixelFormat
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// Pixel formats
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// NOTE: Support depends on OpenGL version and platform
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public enum PixelFormat : int
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{
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UNCOMPRESSED_GRAYSCALE = 1,
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UNCOMPRESSED_GRAY_ALPHA = 2,
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@ -89,6 +97,9 @@ namespace Raylib
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COMPRESSED_ASTC_8x8RGBA = 21
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}
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// Texture parameters: filter mode
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// NOTE 1: Filtering considers mipmaps if available in the texture
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// NOTE 2: Filter is accordingly set for minification and magnification
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public enum TextureFilterMode
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{
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FILTER_POINT = 0,
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@ -99,6 +110,7 @@ namespace Raylib
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FILTER_ANISOTROPIC_16X = 5
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}
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// Texture parameters: wrap mode
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public enum TextureWrapMode
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{
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WRAP_REPEAT = 0,
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@ -106,6 +118,15 @@ namespace Raylib
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WRAP_MIRROR = 2
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}
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// Font type, defines generation method
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public enum FontType
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{
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FONT_DEFAULT = 0, // Default font generation, anti-aliased
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FONT_BITMAP, // Bitmap font generation, no anti-aliasing
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FONT_SDF // SDF font generation, requires external shader
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}
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// Color blending modes (pre-defined)
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public enum BlendMode
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{
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BLEND_ALPHA = 0,
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@ -113,7 +134,8 @@ namespace Raylib
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BLEND_MULTIPLIED = 2
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}
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[Flags]
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// Gestures type
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// NOTE: It could be used as flags to enable only some gestures
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public enum Gestures
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{
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GESTURE_NONE = 0,
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@ -129,6 +151,7 @@ namespace Raylib
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GESTURE_PINCH_OUT = 512
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}
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// Camera system modes
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public enum CameraMode
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{
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CAMERA_CUSTOM = 0,
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@ -138,12 +161,14 @@ namespace Raylib
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CAMERA_THIRD_PERSON = 4
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}
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// Camera projection modes
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public enum CameraType
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{
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CAMERA_PERSPECTIVE = 0,
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CAMERA_ORTHOGRAPHIC = 1
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}
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// Head Mounted Display devices
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public enum VrDeviceType
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{
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HMD_DEFAULT_DEVICE = 0,
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@ -154,177 +179,175 @@ namespace Raylib
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HMD_SONY_PSVR = 5
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}
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[Flags]
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public enum Flag
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// Type of n-patch
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public enum NPatchType
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{
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SHOW_LOGO = 1,
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FULLSCREEN_MODE = 2,
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WINDOW_RESIZABLE = 4,
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WINDOW_UNDECORATED = 8,
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WINDOW_TRANSPARENT = 16,
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MSAA_4X_HINT = 32,
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VSYNC_HINT = 64
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}
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NPT_9PATCH = 0, // 3x3
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NPT_3PATCH_VERTICAL, // 1x3
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NPT_3PATCH_HORIZONTAL // 3x1
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}
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// enum extension for constants
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// Keyboard Function Keys
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public enum Key
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public enum Key : int
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{
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SPACE = 32,
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ESCAPE = 256,
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ENTER = 257,
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TAB = 258,
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BACKSPACE = 259,
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INSERT = 260,
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DELETE = 261,
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RIGHT = 262,
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LEFT = 263,
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DOWN = 264,
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UP = 265,
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PAGE_UP = 266,
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PAGE_DOWN = 267,
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HOME = 268,
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END = 269,
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CAPS_LOCK = 280,
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SCROLL_LOCK = 281,
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NUM_LOCK = 282,
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PRINT_SCREEN = 283,
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PAUSE = 284,
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F1 = 290,
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F2 = 291,
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F3 = 292,
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F4 = 293,
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F5 = 294,
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F6 = 295,
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F7 = 296,
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F8 = 297,
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F9 = 298,
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F10 = 299,
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F11 = 300,
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F12 = 301,
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LEFT_SHIFT = 340,
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LEFT_CONTROL = 341,
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LEFT_ALT = 342,
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RIGHT_SHIFT = 344,
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RIGHT_CONTROL = 345,
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RIGHT_ALT = 346,
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GRAVE = 96,
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SLASH = 47,
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BACKSLASH = 92,
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KEY_SPACE = 32,
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KEY_ESCAPE = 256,
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KEY_ENTER = 257,
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KEY_TAB = 258,
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KEY_BACKSPACE = 259,
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KEY_INSERT = 260,
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KEY_DELETE = 261,
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KEY_RIGHT = 262,
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KEY_LEFT = 263,
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KEY_DOWN = 264,
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KEY_UP = 265,
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KEY_PAGE_UP = 266,
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KEY_PAGE_DOWN = 267,
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KEY_HOME = 268,
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KEY_END = 269,
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KEY_CAPS_LOCK = 280,
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KEY_SCROLL_LOCK = 281,
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KEY_NUM_LOCK = 282,
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KEY_PRINT_SCREEN = 283,
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KEY_PAUSE = 284,
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KEY_F1 = 290,
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KEY_F2 = 291,
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KEY_F3 = 292,
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KEY_F4 = 293,
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KEY_F5 = 294,
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KEY_F6 = 295,
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KEY_F7 = 296,
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KEY_F8 = 297,
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KEY_F9 = 298,
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KEY_F10 = 299,
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KEY_F11 = 300,
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KEY_F12 = 301,
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KEY_LEFT_SHIFT = 340,
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KEY_LEFT_CONTROL = 341,
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KEY_LEFT_ALT = 342,
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KEY_RIGHT_SHIFT = 344,
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KEY_RIGHT_CONTROL = 345,
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KEY_RIGHT_ALT = 346,
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KEY_GRAVE = 96,
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KEY_SLASH = 47,
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KEY_BACKSLASH = 92,
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// Keyboard Alpha Numeric Keys
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ZERO = 48,
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ONE = 49,
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TWO = 50,
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THREE = 51,
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FOUR = 52,
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FIVE = 53,
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SIX = 54,
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SEVEN = 55,
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EIGHT = 56,
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NINE = 57,
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A = 65,
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B = 66,
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C = 67,
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D = 68,
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E = 69,
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F = 70,
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G = 71,
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H = 72,
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I = 73,
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J = 74,
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K = 75,
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L = 76,
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M = 77,
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N = 78,
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O = 79,
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P = 80,
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Q = 81,
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R = 82,
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S = 83,
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T = 84,
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U = 85,
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V = 86,
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W = 87,
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X = 88,
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Y = 89,
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Z = 90,
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KEY_ZERO = 48,
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KEY_ONE = 49,
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KEY_TWO = 50,
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KEY_THREE = 51,
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KEY_FOUR = 52,
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KEY_FIVE = 53,
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KEY_SIX = 54,
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KEY_SEVEN = 55,
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KEY_EIGHT = 56,
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KEY_NINE = 57,
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KEY_A = 65,
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KEY_B = 66,
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KEY_C = 67,
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KEY_D = 68,
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KEY_E = 69,
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KEY_F = 70,
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KEY_G = 71,
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KEY_H = 72,
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KEY_I = 73,
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KEY_J = 74,
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KEY_K = 75,
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KEY_L = 76,
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KEY_M = 77,
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KEY_N = 78,
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KEY_O = 79,
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KEY_P = 80,
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KEY_Q = 81,
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KEY_R = 82,
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KEY_S = 83,
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KEY_T = 84,
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KEY_U = 85,
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KEY_V = 86,
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KEY_W = 87,
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KEY_X = 88,
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KEY_Y = 89,
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KEY_Z = 90,
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// Android Physical Buttons
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BACK = 4,
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MENU = 82,
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VOLUME_UP = 24,
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VOLUME_DOWN = 25
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KEY_BACK = 4,
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KEY_MENU = 82,
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KEY_VOLUME_UP = 24,
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KEY_VOLUME_DOWN = 25
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}
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// Mouse Buttons
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public enum Mouse
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{
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LEFT_BUTTON = 0,
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RIGHT_BUTTON = 1,
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MIDDLE_BUTTON = 2
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MOUSE_LEFT_BUTTON = 0,
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MOUSE_RIGHT_BUTTON = 1,
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MOUSE_MIDDLE_BUTTON = 2
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}
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public enum Gamepad
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{
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PLAYER1 = 0,
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PLAYER2 = 1,
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PLAYER3 = 2,
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PLAYER4 = 3,
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PS3BUTTON_TRIANGLE = 0,
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PS3BUTTON_CIRCLE = 1,
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PS3BUTTON_CROSS = 2,
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PS3BUTTON_SQUARE = 3,
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PS3BUTTON_L1 = 6,
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PS3BUTTON_R1 = 7,
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PS3BUTTON_L2 = 4,
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PS3BUTTON_R2 = 5,
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PS3BUTTON_START = 8,
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PS3BUTTON_SELECT = 9,
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PS3BUTTON_UP = 24,
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PS3BUTTON_RIGHT = 25,
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PS3BUTTON_DOWN = 26,
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PS3BUTTON_LEFT = 27,
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PS3BUTTON_PS = 12,
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PS3AXIS_LEFT_X = 0,
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PS3AXIS_LEFT_Y = 1,
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PS3AXIS_RIGHT_X = 2,
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PS3AXIS_RIGHT_Y = 5,
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PS3AXIS_L2 = 3,
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PS3AXIS_R2 = 4,
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XBOX_BUTTON_A = 0,
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XBOX_BUTTON_B = 1,
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XBOX_BUTTON_X = 2,
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XBOX_BUTTON_Y = 3,
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XBOX_BUTTON_LB = 4,
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XBOX_BUTTON_RB = 5,
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XBOX_BUTTON_SELECT = 6,
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XBOX_BUTTON_START = 7,
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XBOX_BUTTON_UP = 10,
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XBOX_BUTTON_RIGHT = 11,
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XBOX_BUTTON_DOWN = 12,
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XBOX_BUTTON_LEFT = 13,
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XBOX_BUTTON_HOME = 8,
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ANDROID_DPAD_UP = 19,
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ANDROID_DPAD_DOWN = 20,
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ANDROID_DPAD_LEFT = 21,
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ANDROID_DPAD_RIGHT = 22,
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ANDROID_DPAD_CENTER = 23,
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ANDROID_BUTTON_A = 96,
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ANDROID_BUTTON_B = 97,
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ANDROID_BUTTON_C = 98,
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ANDROID_BUTTON_X = 99,
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ANDROID_BUTTON_Y = 100,
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ANDROID_BUTTON_Z = 101,
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ANDROID_BUTTON_L1 = 102,
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ANDROID_BUTTON_R1 = 103,
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ANDROID_BUTTON_L2 = 104,
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ANDROID_BUTTON_R2 = 105,
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XBOX_AXIS_LEFT_X = 0,
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XBOX_AXIS_LEFT_Y = 1,
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XBOX_AXIS_RIGHT_X = 2,
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XBOX_AXIS_RIGHT_Y = 3,
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XBOX_AXIS_LT = 4,
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XBOX_AXIS_RT = 5
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GAMEPAD_PLAYER1 = 0,
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GAMEPAD_PLAYER2 = 1,
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GAMEPAD_PLAYER3 = 2,
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GAMEPAD_PLAYER4 = 3,
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GAMEPAD_PS3_BUTTON_TRIANGLE = 0,
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GAMEPAD_PS3_BUTTON_CIRCLE = 1,
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GAMEPAD_PS3_BUTTON_CROSS = 2,
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GAMEPAD_PS3_BUTTON_SQUARE = 3,
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GAMEPAD_PS3_BUTTON_L1 = 6,
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GAMEPAD_PS3_BUTTON_R1 = 7,
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GAMEPAD_PS3_BUTTON_L2 = 4,
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GAMEPAD_PS3_BUTTON_R2 = 5,
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GAMEPAD_PS3_BUTTON_START = 8,
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GAMEPAD_PS3_BUTTON_SELECT = 9,
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GAMEPAD_PS3_BUTTON_UP = 24,
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GAMEPAD_PS3_BUTTON_RIGHT = 25,
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GAMEPAD_PS3_BUTTON_DOWN = 26,
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GAMEPAD_PS3_BUTTON_LEFT = 27,
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GAMEPAD_PS3_BUTTON_PS = 12,
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GAMEPAD_PS3_AXIS_LEFT_X = 0,
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GAMEPAD_PS3_AXIS_LEFT_Y = 1,
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GAMEPAD_PS3_AXIS_RIGHT_X = 2,
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GAMEPAD_PS3_AXIS_RIGHT_Y = 5,
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GAMEPAD_PS3_AXIS_L2 = 3,
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GAMEPAD_PS3_AXIS_R2 = 4,
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GAMEPAD_XBOX_BUTTON_A = 0,
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GAMEPAD_XBOX_BUTTON_B = 1,
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GAMEPAD_XBOX_BUTTON_X = 2,
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GAMEPAD_XBOX_BUTTON_Y = 3,
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GAMEPAD_XBOX_BUTTON_LB = 4,
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GAMEPAD_XBOX_BUTTON_RB = 5,
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GAMEPAD_XBOX_BUTTON_SELECT = 6,
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GAMEPAD_XBOX_BUTTON_START = 7,
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GAMEPAD_XBOX_BUTTON_UP = 10,
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GAMEPAD_XBOX_BUTTON_RIGHT = 11,
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GAMEPAD_XBOX_BUTTON_DOWN = 12,
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GAMEPAD_XBOX_BUTTON_LEFT = 13,
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GAMEPAD_XBOX_BUTTON_HOME = 8,
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GAMEPAD_ANDROID_DPAD_UP = 19,
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GAMEPAD_ANDROID_DPAD_DOWN = 20,
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GAMEPAD_ANDROID_DPAD_LEFT = 21,
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GAMEPAD_ANDROID_DPAD_RIGHT = 22,
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GAMEPAD_ANDROID_DPAD_CENTER = 23,
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GAMEPAD_ANDROID_BUTTON_A = 96,
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GAMEPAD_ANDROID_BUTTON_B = 97,
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GAMEPAD_ANDROID_BUTTON_C = 98,
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GAMEPAD_ANDROID_BUTTON_X = 99,
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GAMEPAD_ANDROID_BUTTON_Y = 100,
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GAMEPAD_ANDROID_BUTTON_Z = 101,
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GAMEPAD_ANDROID_BUTTON_L1 = 102,
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GAMEPAD_ANDROID_BUTTON_R1 = 103,
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GAMEPAD_ANDROID_BUTTON_L2 = 104,
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GAMEPAD_ANDROID_BUTTON_R2 = 105,
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GAMEPAD_XBOX_AXIS_LEFT_X = 0,
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GAMEPAD_XBOX_AXIS_LEFT_Y = 1,
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GAMEPAD_XBOX_AXIS_RIGHT_X = 2,
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GAMEPAD_XBOX_AXIS_RIGHT_Y = 3,
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GAMEPAD_XBOX_AXIS_LT = 4,
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GAMEPAD_XBOX_AXIS_RT = 5
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}
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#endregion
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@ -347,10 +370,17 @@ namespace Raylib
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this.b = b;
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this.a = a;
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}
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// Access colours from struct extension
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// By default accessed from Raylib class
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// Custom raylib color palette for amazing visuals
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public Color(int r, int g, int b, int a)
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{
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this.r = (byte)r;
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this.g = (byte)g;
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this.b = (byte)b;
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this.a = (byte)a;
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}
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// extension to access colours from struct
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// Custom raylib color palette for amazing visuals
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public static Color LIGHTGRAY = new Color(200, 200, 200, 255);
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public static Color GRAY = new Color(130, 130, 130, 255);
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public static Color DARKGRAY = new Color(80, 80, 80, 255);
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@ -456,7 +486,7 @@ namespace Raylib
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// [MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.Struct, SizeConst = Raylib.PHYSAC_MAX_VERTICES)]
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// public unsafe CharInfo* data;
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//public CharInfo[] chars;
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public IntPtr data;
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public IntPtr chars;
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}
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// Camera type, defines a camera position/orientation in 3d space
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@ -498,6 +528,12 @@ namespace Raylib
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{
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public Vector3 min;
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public Vector3 max;
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public BoundingBox(Vector3 min, Vector3 max)
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{
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this.min = min;
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this.max = max;
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}
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}
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// Vertex data definning a mesh
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@ -508,7 +544,7 @@ namespace Raylib
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public int vertexCount;
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public int triangleCount;
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public Span<float> Vertices => new Span<float>(vertices.ToPointer(), vertexCount * 3);
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// public Span<float> Vertices => new Span<float>(vertices.ToPointer(), vertexCount * 3);
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public IntPtr vertices;
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public IntPtr texcoords;
|
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public IntPtr texcoords2;
|
||||
@ -616,6 +652,14 @@ namespace Raylib
|
||||
public float distance;
|
||||
public Vector3 position;
|
||||
public Vector3 normal;
|
||||
|
||||
public RayHitInfo(bool hit, float distance, Vector3 position, Vector3 normal)
|
||||
{
|
||||
this.hit = hit;
|
||||
this.distance = distance;
|
||||
this.position = position;
|
||||
this.normal = normal;
|
||||
}
|
||||
}
|
||||
|
||||
// Wave type, defines audio wave data
|
||||
@ -679,10 +723,184 @@ namespace Raylib
|
||||
|
||||
// Used by DllImport to load the native library.
|
||||
public const string nativeLibName = "raylib.dll";
|
||||
public const int MAX_SHADER_LOCATIONS = 32;
|
||||
public const int MAX_MATERIAL_MAPS = 12;
|
||||
public const float DEG2RAD = (float)Math.PI / 180.0f;
|
||||
public const float RAD2DEG = 180.0f / (float)Math.PI;
|
||||
|
||||
// colors
|
||||
// raylib Config Flags
|
||||
public const int FLAG_SHOW_LOGO = 1;
|
||||
public const int FLAG_FULLSCREEN_MODE = 2;
|
||||
public const int FLAG_WINDOW_RESIZABLE = 4;
|
||||
public const int FLAG_WINDOW_UNDECORATED = 8;
|
||||
public const int FLAG_WINDOW_TRANSPARENT = 16;
|
||||
public const int FLAG_MSAA_4X_HINT = 32;
|
||||
public const int FLAG_VSYNC_HINT = 64;
|
||||
|
||||
// Keyboard Function Keys
|
||||
public const int KEY_SPACE = 32;
|
||||
public const int KEY_ESCAPE = 256;
|
||||
public const int KEY_ENTER = 257;
|
||||
public const int KEY_TAB = 258;
|
||||
public const int KEY_BACKSPACE = 259;
|
||||
public const int KEY_INSERT = 260;
|
||||
public const int KEY_DELETE = 261;
|
||||
public const int KEY_RIGHT = 262;
|
||||
public const int KEY_LEFT = 263;
|
||||
public const int KEY_DOWN = 264;
|
||||
public const int KEY_UP = 265;
|
||||
public const int KEY_PAGE_UP = 266;
|
||||
public const int KEY_PAGE_DOWN = 267;
|
||||
public const int KEY_HOME = 268;
|
||||
public const int KEY_END = 269;
|
||||
public const int KEY_CAPS_LOCK = 280;
|
||||
public const int KEY_SCROLL_LOCK = 281;
|
||||
public const int KEY_NUM_LOCK = 282;
|
||||
public const int KEY_PRINT_SCREEN = 283;
|
||||
public const int KEY_PAUSE = 284;
|
||||
public const int KEY_F1 = 290;
|
||||
public const int KEY_F2 = 291;
|
||||
public const int KEY_F3 = 292;
|
||||
public const int KEY_F4 = 293;
|
||||
public const int KEY_F5 = 294;
|
||||
public const int KEY_F6 = 295;
|
||||
public const int KEY_F7 = 296;
|
||||
public const int KEY_F8 = 297;
|
||||
public const int KEY_F9 = 298;
|
||||
public const int KEY_F10 = 299;
|
||||
public const int KEY_F11 = 300;
|
||||
public const int KEY_F12 = 301;
|
||||
public const int KEY_LEFT_SHIFT = 340;
|
||||
public const int KEY_LEFT_CONTROL = 341;
|
||||
public const int KEY_LEFT_ALT = 342;
|
||||
public const int KEY_RIGHT_SHIFT = 344;
|
||||
public const int KEY_RIGHT_CONTROL = 345;
|
||||
public const int KEY_RIGHT_ALT = 346;
|
||||
public const int KEY_GRAVE = 96;
|
||||
public const int KEY_SLASH = 47;
|
||||
public const int KEY_BACKSLASH = 92;
|
||||
|
||||
// Keyboard Alpha Numeric Keys
|
||||
public const int KEY_ZERO = 48;
|
||||
public const int KEY_ONE = 49;
|
||||
public const int KEY_TWO = 50;
|
||||
public const int KEY_THREE = 51;
|
||||
public const int KEY_FOUR = 52;
|
||||
public const int KEY_FIVE = 53;
|
||||
public const int KEY_SIX = 54;
|
||||
public const int KEY_SEVEN = 55;
|
||||
public const int KEY_EIGHT = 56;
|
||||
public const int KEY_NINE = 57;
|
||||
public const int KEY_A = 65;
|
||||
public const int KEY_B = 66;
|
||||
public const int KEY_C = 67;
|
||||
public const int KEY_D = 68;
|
||||
public const int KEY_E = 69;
|
||||
public const int KEY_F = 70;
|
||||
public const int KEY_G = 71;
|
||||
public const int KEY_H = 72;
|
||||
public const int KEY_I = 73;
|
||||
public const int KEY_J = 74;
|
||||
public const int KEY_K = 75;
|
||||
public const int KEY_L = 76;
|
||||
public const int KEY_M = 77;
|
||||
public const int KEY_N = 78;
|
||||
public const int KEY_O = 79;
|
||||
public const int KEY_P = 80;
|
||||
public const int KEY_Q = 81;
|
||||
public const int KEY_R = 82;
|
||||
public const int KEY_S = 83;
|
||||
public const int KEY_T = 84;
|
||||
public const int KEY_U = 85;
|
||||
public const int KEY_V = 86;
|
||||
public const int KEY_W = 87;
|
||||
public const int KEY_X = 88;
|
||||
public const int KEY_Y = 89;
|
||||
public const int KEY_Z = 90;
|
||||
|
||||
// Android Physical Buttons
|
||||
public const int KEY_BACK = 4;
|
||||
public const int KEY_MENU = 82;
|
||||
public const int KEY_VOLUME_UP = 24;
|
||||
public const int KEY_VOLUME_DOWN = 25;
|
||||
|
||||
// Mouse Buttons
|
||||
public const int MOUSE_LEFT_BUTTON = 0;
|
||||
public const int MOUSE_RIGHT_BUTTON = 1;
|
||||
public const int MOUSE_MIDDLE_BUTTON = 2;
|
||||
|
||||
// Touch points registered
|
||||
public const int MAX_TOUCH_POINTS = 2;
|
||||
|
||||
// Gamepad Number
|
||||
public const int GAMEPAD_PLAYER1 = 0;
|
||||
public const int GAMEPAD_PLAYER2 = 1;
|
||||
public const int GAMEPAD_PLAYER3 = 2;
|
||||
public const int GAMEPAD_PLAYER4 = 3;
|
||||
|
||||
// Gamepad Buttons/Axis
|
||||
// PS3 USB Controller Buttons
|
||||
public const int GAMEPAD_PS3_BUTTON_TRIANGLE = 0;
|
||||
public const int GAMEPAD_PS3_BUTTON_CIRCLE = 1;
|
||||
public const int GAMEPAD_PS3_BUTTON_CROSS = 2;
|
||||
public const int GAMEPAD_PS3_BUTTON_SQUARE = 3;
|
||||
public const int GAMEPAD_PS3_BUTTON_L1 = 6;
|
||||
public const int GAMEPAD_PS3_BUTTON_R1 = 7;
|
||||
public const int GAMEPAD_PS3_BUTTON_L2 = 4;
|
||||
public const int GAMEPAD_PS3_BUTTON_R2 = 5;
|
||||
public const int GAMEPAD_PS3_BUTTON_START = 8;
|
||||
public const int GAMEPAD_PS3_BUTTON_SELECT = 9;
|
||||
public const int GAMEPAD_PS3_BUTTON_UP = 24;
|
||||
public const int GAMEPAD_PS3_BUTTON_RIGHT = 25;
|
||||
public const int GAMEPAD_PS3_BUTTON_DOWN = 26;
|
||||
public const int GAMEPAD_PS3_BUTTON_LEFT = 27;
|
||||
public const int GAMEPAD_PS3_BUTTON_PS = 12;
|
||||
// PS3 USB Controller Axis
|
||||
public const int GAMEPAD_PS3_AXIS_LEFT_X = 0;
|
||||
public const int GAMEPAD_PS3_AXIS_LEFT_Y = 1;
|
||||
public const int GAMEPAD_PS3_AXIS_RIGHT_X = 2;
|
||||
public const int GAMEPAD_PS3_AXIS_RIGHT_Y = 5;
|
||||
public const int GAMEPAD_PS3_AXIS_L2 = 3;
|
||||
public const int GAMEPAD_PS3_AXIS_R2 = 4;
|
||||
|
||||
// Xbox360 USB Controller Buttons
|
||||
public const int GAMEPAD_XBOX_BUTTON_A = 0;
|
||||
public const int GAMEPAD_XBOX_BUTTON_B = 1;
|
||||
public const int GAMEPAD_XBOX_BUTTON_X = 2;
|
||||
public const int GAMEPAD_XBOX_BUTTON_Y = 3;
|
||||
public const int GAMEPAD_XBOX_BUTTON_LB = 4;
|
||||
public const int GAMEPAD_XBOX_BUTTON_RB = 5;
|
||||
public const int GAMEPAD_XBOX_BUTTON_SELECT = 6;
|
||||
public const int GAMEPAD_XBOX_BUTTON_START = 7;
|
||||
public const int GAMEPAD_XBOX_BUTTON_UP = 10;
|
||||
public const int GAMEPAD_XBOX_BUTTON_RIGHT = 11;
|
||||
public const int GAMEPAD_XBOX_BUTTON_DOWN = 12;
|
||||
public const int GAMEPAD_XBOX_BUTTON_LEFT = 13;
|
||||
public const int GAMEPAD_XBOX_BUTTON_HOME = 8;
|
||||
|
||||
// Android Gamepad Controller (SNES CLASSIC)
|
||||
public const int GAMEPAD_ANDROID_DPAD_UP = 19;
|
||||
public const int GAMEPAD_ANDROID_DPAD_DOWN = 20;
|
||||
public const int GAMEPAD_ANDROID_DPAD_LEFT = 21;
|
||||
public const int GAMEPAD_ANDROID_DPAD_RIGHT = 22;
|
||||
public const int GAMEPAD_ANDROID_DPAD_CENTER = 23;
|
||||
public const int GAMEPAD_ANDROID_BUTTON_A = 96;
|
||||
public const int GAMEPAD_ANDROID_BUTTON_B = 97;
|
||||
public const int GAMEPAD_ANDROID_BUTTON_C = 98;
|
||||
public const int GAMEPAD_ANDROID_BUTTON_X = 99;
|
||||
public const int GAMEPAD_ANDROID_BUTTON_Y = 100;
|
||||
public const int GAMEPAD_ANDROID_BUTTON_Z = 101;
|
||||
public const int GAMEPAD_ANDROID_BUTTON_L1 = 102;
|
||||
public const int GAMEPAD_ANDROID_BUTTON_R1 = 103;
|
||||
public const int GAMEPAD_ANDROID_BUTTON_L2 = 104;
|
||||
public const int GAMEPAD_ANDROID_BUTTON_R2 = 105;
|
||||
|
||||
// Xbox360 USB Controller Axis
|
||||
// TODO: For Raspberry Pi, axis must be reconfigured
|
||||
public const int GAMEPAD_XBOX_AXIS_LEFT_X = 0;
|
||||
public const int GAMEPAD_XBOX_AXIS_LEFT_Y = 1;
|
||||
public const int GAMEPAD_XBOX_AXIS_RIGHT_X = 2;
|
||||
public const int GAMEPAD_XBOX_AXIS_RIGHT_Y = 3;
|
||||
public const int GAMEPAD_XBOX_AXIS_LT = 4;
|
||||
public const int GAMEPAD_XBOX_AXIS_RT = 5;
|
||||
|
||||
// Custom raylib color palette for amazing visuals
|
||||
public static Color LIGHTGRAY = new Color(200, 200, 200, 255);
|
||||
@ -712,11 +930,14 @@ namespace Raylib
|
||||
public static Color MAGENTA = new Color(255, 0, 255, 255);
|
||||
public static Color RAYWHITE = new Color(245, 245, 245, 255);
|
||||
|
||||
public const int MAX_SHADER_LOCATIONS = 32;
|
||||
public const int MAX_MATERIAL_MAPS = 12;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Raylib-cs Functions
|
||||
|
||||
// Initialize window and OpenGL context
|
||||
// Initialize window and OpenGL context
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr InitWindow(int width, int height, string title);
|
||||
|
||||
@ -1782,7 +2003,7 @@ namespace Raylib
|
||||
|
||||
// Get collision info between ray and model
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern RayHitInfo GetCollisionRayModel(Ray ray, Model model);
|
||||
public static extern RayHitInfo GetCollisionRayModel(Ray ray, ref Model model);
|
||||
|
||||
// Get collision info between ray and triangle
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
|
Loading…
x
Reference in New Issue
Block a user