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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-04-03 11:09:40 -04:00

Fixing raylib enums/contants

- Enum names should be close to raylib.
- Added constants directly as well with Colours.
This commit is contained in:
ChrisDill 2018-10-22 16:07:18 +01:00
parent db5ff22700
commit 4a5299504a

View File

@ -11,6 +11,10 @@ namespace Raylib
{
#region Raylib-cs Enums
//----------------------------------------------------------------------------------
// Enumerators Definition
//----------------------------------------------------------------------------------
// Trace log type
public enum LogType
{
LOG_INFO = 1,
@ -20,6 +24,7 @@ namespace Raylib
LOG_OTHER = 16
}
// Shader location point type
public enum ShaderLocationIndex
{
LOC_VERTEX_POSITION = 0,
@ -49,6 +54,7 @@ namespace Raylib
LOC_MAP_BRDF = 24
}
// Material map type
public enum TexmapIndex
{
MAP_ALBEDO = 0,
@ -64,7 +70,9 @@ namespace Raylib
MAP_BRDF = 10
}
public enum PixelFormat
// Pixel formats
// NOTE: Support depends on OpenGL version and platform
public enum PixelFormat : int
{
UNCOMPRESSED_GRAYSCALE = 1,
UNCOMPRESSED_GRAY_ALPHA = 2,
@ -89,6 +97,9 @@ namespace Raylib
COMPRESSED_ASTC_8x8RGBA = 21
}
// Texture parameters: filter mode
// NOTE 1: Filtering considers mipmaps if available in the texture
// NOTE 2: Filter is accordingly set for minification and magnification
public enum TextureFilterMode
{
FILTER_POINT = 0,
@ -99,6 +110,7 @@ namespace Raylib
FILTER_ANISOTROPIC_16X = 5
}
// Texture parameters: wrap mode
public enum TextureWrapMode
{
WRAP_REPEAT = 0,
@ -106,6 +118,15 @@ namespace Raylib
WRAP_MIRROR = 2
}
// Font type, defines generation method
public enum FontType
{
FONT_DEFAULT = 0, // Default font generation, anti-aliased
FONT_BITMAP, // Bitmap font generation, no anti-aliasing
FONT_SDF // SDF font generation, requires external shader
}
// Color blending modes (pre-defined)
public enum BlendMode
{
BLEND_ALPHA = 0,
@ -113,7 +134,8 @@ namespace Raylib
BLEND_MULTIPLIED = 2
}
[Flags]
// Gestures type
// NOTE: It could be used as flags to enable only some gestures
public enum Gestures
{
GESTURE_NONE = 0,
@ -129,6 +151,7 @@ namespace Raylib
GESTURE_PINCH_OUT = 512
}
// Camera system modes
public enum CameraMode
{
CAMERA_CUSTOM = 0,
@ -138,12 +161,14 @@ namespace Raylib
CAMERA_THIRD_PERSON = 4
}
// Camera projection modes
public enum CameraType
{
CAMERA_PERSPECTIVE = 0,
CAMERA_ORTHOGRAPHIC = 1
}
// Head Mounted Display devices
public enum VrDeviceType
{
HMD_DEFAULT_DEVICE = 0,
@ -154,177 +179,175 @@ namespace Raylib
HMD_SONY_PSVR = 5
}
[Flags]
public enum Flag
// Type of n-patch
public enum NPatchType
{
SHOW_LOGO = 1,
FULLSCREEN_MODE = 2,
WINDOW_RESIZABLE = 4,
WINDOW_UNDECORATED = 8,
WINDOW_TRANSPARENT = 16,
MSAA_4X_HINT = 32,
VSYNC_HINT = 64
}
NPT_9PATCH = 0, // 3x3
NPT_3PATCH_VERTICAL, // 1x3
NPT_3PATCH_HORIZONTAL // 3x1
}
// enum extension for constants
// Keyboard Function Keys
public enum Key
public enum Key : int
{
SPACE = 32,
ESCAPE = 256,
ENTER = 257,
TAB = 258,
BACKSPACE = 259,
INSERT = 260,
DELETE = 261,
RIGHT = 262,
LEFT = 263,
DOWN = 264,
UP = 265,
PAGE_UP = 266,
PAGE_DOWN = 267,
HOME = 268,
END = 269,
CAPS_LOCK = 280,
SCROLL_LOCK = 281,
NUM_LOCK = 282,
PRINT_SCREEN = 283,
PAUSE = 284,
F1 = 290,
F2 = 291,
F3 = 292,
F4 = 293,
F5 = 294,
F6 = 295,
F7 = 296,
F8 = 297,
F9 = 298,
F10 = 299,
F11 = 300,
F12 = 301,
LEFT_SHIFT = 340,
LEFT_CONTROL = 341,
LEFT_ALT = 342,
RIGHT_SHIFT = 344,
RIGHT_CONTROL = 345,
RIGHT_ALT = 346,
GRAVE = 96,
SLASH = 47,
BACKSLASH = 92,
KEY_SPACE = 32,
KEY_ESCAPE = 256,
KEY_ENTER = 257,
KEY_TAB = 258,
KEY_BACKSPACE = 259,
KEY_INSERT = 260,
KEY_DELETE = 261,
KEY_RIGHT = 262,
KEY_LEFT = 263,
KEY_DOWN = 264,
KEY_UP = 265,
KEY_PAGE_UP = 266,
KEY_PAGE_DOWN = 267,
KEY_HOME = 268,
KEY_END = 269,
KEY_CAPS_LOCK = 280,
KEY_SCROLL_LOCK = 281,
KEY_NUM_LOCK = 282,
KEY_PRINT_SCREEN = 283,
KEY_PAUSE = 284,
KEY_F1 = 290,
KEY_F2 = 291,
KEY_F3 = 292,
KEY_F4 = 293,
KEY_F5 = 294,
KEY_F6 = 295,
KEY_F7 = 296,
KEY_F8 = 297,
KEY_F9 = 298,
KEY_F10 = 299,
KEY_F11 = 300,
KEY_F12 = 301,
KEY_LEFT_SHIFT = 340,
KEY_LEFT_CONTROL = 341,
KEY_LEFT_ALT = 342,
KEY_RIGHT_SHIFT = 344,
KEY_RIGHT_CONTROL = 345,
KEY_RIGHT_ALT = 346,
KEY_GRAVE = 96,
KEY_SLASH = 47,
KEY_BACKSLASH = 92,
// Keyboard Alpha Numeric Keys
ZERO = 48,
ONE = 49,
TWO = 50,
THREE = 51,
FOUR = 52,
FIVE = 53,
SIX = 54,
SEVEN = 55,
EIGHT = 56,
NINE = 57,
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
T = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
KEY_ZERO = 48,
KEY_ONE = 49,
KEY_TWO = 50,
KEY_THREE = 51,
KEY_FOUR = 52,
KEY_FIVE = 53,
KEY_SIX = 54,
KEY_SEVEN = 55,
KEY_EIGHT = 56,
KEY_NINE = 57,
KEY_A = 65,
KEY_B = 66,
KEY_C = 67,
KEY_D = 68,
KEY_E = 69,
KEY_F = 70,
KEY_G = 71,
KEY_H = 72,
KEY_I = 73,
KEY_J = 74,
KEY_K = 75,
KEY_L = 76,
KEY_M = 77,
KEY_N = 78,
KEY_O = 79,
KEY_P = 80,
KEY_Q = 81,
KEY_R = 82,
KEY_S = 83,
KEY_T = 84,
KEY_U = 85,
KEY_V = 86,
KEY_W = 87,
KEY_X = 88,
KEY_Y = 89,
KEY_Z = 90,
// Android Physical Buttons
BACK = 4,
MENU = 82,
VOLUME_UP = 24,
VOLUME_DOWN = 25
KEY_BACK = 4,
KEY_MENU = 82,
KEY_VOLUME_UP = 24,
KEY_VOLUME_DOWN = 25
}
// Mouse Buttons
public enum Mouse
{
LEFT_BUTTON = 0,
RIGHT_BUTTON = 1,
MIDDLE_BUTTON = 2
MOUSE_LEFT_BUTTON = 0,
MOUSE_RIGHT_BUTTON = 1,
MOUSE_MIDDLE_BUTTON = 2
}
public enum Gamepad
{
PLAYER1 = 0,
PLAYER2 = 1,
PLAYER3 = 2,
PLAYER4 = 3,
PS3BUTTON_TRIANGLE = 0,
PS3BUTTON_CIRCLE = 1,
PS3BUTTON_CROSS = 2,
PS3BUTTON_SQUARE = 3,
PS3BUTTON_L1 = 6,
PS3BUTTON_R1 = 7,
PS3BUTTON_L2 = 4,
PS3BUTTON_R2 = 5,
PS3BUTTON_START = 8,
PS3BUTTON_SELECT = 9,
PS3BUTTON_UP = 24,
PS3BUTTON_RIGHT = 25,
PS3BUTTON_DOWN = 26,
PS3BUTTON_LEFT = 27,
PS3BUTTON_PS = 12,
PS3AXIS_LEFT_X = 0,
PS3AXIS_LEFT_Y = 1,
PS3AXIS_RIGHT_X = 2,
PS3AXIS_RIGHT_Y = 5,
PS3AXIS_L2 = 3,
PS3AXIS_R2 = 4,
XBOX_BUTTON_A = 0,
XBOX_BUTTON_B = 1,
XBOX_BUTTON_X = 2,
XBOX_BUTTON_Y = 3,
XBOX_BUTTON_LB = 4,
XBOX_BUTTON_RB = 5,
XBOX_BUTTON_SELECT = 6,
XBOX_BUTTON_START = 7,
XBOX_BUTTON_UP = 10,
XBOX_BUTTON_RIGHT = 11,
XBOX_BUTTON_DOWN = 12,
XBOX_BUTTON_LEFT = 13,
XBOX_BUTTON_HOME = 8,
ANDROID_DPAD_UP = 19,
ANDROID_DPAD_DOWN = 20,
ANDROID_DPAD_LEFT = 21,
ANDROID_DPAD_RIGHT = 22,
ANDROID_DPAD_CENTER = 23,
ANDROID_BUTTON_A = 96,
ANDROID_BUTTON_B = 97,
ANDROID_BUTTON_C = 98,
ANDROID_BUTTON_X = 99,
ANDROID_BUTTON_Y = 100,
ANDROID_BUTTON_Z = 101,
ANDROID_BUTTON_L1 = 102,
ANDROID_BUTTON_R1 = 103,
ANDROID_BUTTON_L2 = 104,
ANDROID_BUTTON_R2 = 105,
XBOX_AXIS_LEFT_X = 0,
XBOX_AXIS_LEFT_Y = 1,
XBOX_AXIS_RIGHT_X = 2,
XBOX_AXIS_RIGHT_Y = 3,
XBOX_AXIS_LT = 4,
XBOX_AXIS_RT = 5
GAMEPAD_PLAYER1 = 0,
GAMEPAD_PLAYER2 = 1,
GAMEPAD_PLAYER3 = 2,
GAMEPAD_PLAYER4 = 3,
GAMEPAD_PS3_BUTTON_TRIANGLE = 0,
GAMEPAD_PS3_BUTTON_CIRCLE = 1,
GAMEPAD_PS3_BUTTON_CROSS = 2,
GAMEPAD_PS3_BUTTON_SQUARE = 3,
GAMEPAD_PS3_BUTTON_L1 = 6,
GAMEPAD_PS3_BUTTON_R1 = 7,
GAMEPAD_PS3_BUTTON_L2 = 4,
GAMEPAD_PS3_BUTTON_R2 = 5,
GAMEPAD_PS3_BUTTON_START = 8,
GAMEPAD_PS3_BUTTON_SELECT = 9,
GAMEPAD_PS3_BUTTON_UP = 24,
GAMEPAD_PS3_BUTTON_RIGHT = 25,
GAMEPAD_PS3_BUTTON_DOWN = 26,
GAMEPAD_PS3_BUTTON_LEFT = 27,
GAMEPAD_PS3_BUTTON_PS = 12,
GAMEPAD_PS3_AXIS_LEFT_X = 0,
GAMEPAD_PS3_AXIS_LEFT_Y = 1,
GAMEPAD_PS3_AXIS_RIGHT_X = 2,
GAMEPAD_PS3_AXIS_RIGHT_Y = 5,
GAMEPAD_PS3_AXIS_L2 = 3,
GAMEPAD_PS3_AXIS_R2 = 4,
GAMEPAD_XBOX_BUTTON_A = 0,
GAMEPAD_XBOX_BUTTON_B = 1,
GAMEPAD_XBOX_BUTTON_X = 2,
GAMEPAD_XBOX_BUTTON_Y = 3,
GAMEPAD_XBOX_BUTTON_LB = 4,
GAMEPAD_XBOX_BUTTON_RB = 5,
GAMEPAD_XBOX_BUTTON_SELECT = 6,
GAMEPAD_XBOX_BUTTON_START = 7,
GAMEPAD_XBOX_BUTTON_UP = 10,
GAMEPAD_XBOX_BUTTON_RIGHT = 11,
GAMEPAD_XBOX_BUTTON_DOWN = 12,
GAMEPAD_XBOX_BUTTON_LEFT = 13,
GAMEPAD_XBOX_BUTTON_HOME = 8,
GAMEPAD_ANDROID_DPAD_UP = 19,
GAMEPAD_ANDROID_DPAD_DOWN = 20,
GAMEPAD_ANDROID_DPAD_LEFT = 21,
GAMEPAD_ANDROID_DPAD_RIGHT = 22,
GAMEPAD_ANDROID_DPAD_CENTER = 23,
GAMEPAD_ANDROID_BUTTON_A = 96,
GAMEPAD_ANDROID_BUTTON_B = 97,
GAMEPAD_ANDROID_BUTTON_C = 98,
GAMEPAD_ANDROID_BUTTON_X = 99,
GAMEPAD_ANDROID_BUTTON_Y = 100,
GAMEPAD_ANDROID_BUTTON_Z = 101,
GAMEPAD_ANDROID_BUTTON_L1 = 102,
GAMEPAD_ANDROID_BUTTON_R1 = 103,
GAMEPAD_ANDROID_BUTTON_L2 = 104,
GAMEPAD_ANDROID_BUTTON_R2 = 105,
GAMEPAD_XBOX_AXIS_LEFT_X = 0,
GAMEPAD_XBOX_AXIS_LEFT_Y = 1,
GAMEPAD_XBOX_AXIS_RIGHT_X = 2,
GAMEPAD_XBOX_AXIS_RIGHT_Y = 3,
GAMEPAD_XBOX_AXIS_LT = 4,
GAMEPAD_XBOX_AXIS_RT = 5
}
#endregion
@ -347,10 +370,17 @@ namespace Raylib
this.b = b;
this.a = a;
}
// Access colours from struct extension
// By default accessed from Raylib class
// Custom raylib color palette for amazing visuals
public Color(int r, int g, int b, int a)
{
this.r = (byte)r;
this.g = (byte)g;
this.b = (byte)b;
this.a = (byte)a;
}
// extension to access colours from struct
// Custom raylib color palette for amazing visuals
public static Color LIGHTGRAY = new Color(200, 200, 200, 255);
public static Color GRAY = new Color(130, 130, 130, 255);
public static Color DARKGRAY = new Color(80, 80, 80, 255);
@ -456,7 +486,7 @@ namespace Raylib
// [MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.Struct, SizeConst = Raylib.PHYSAC_MAX_VERTICES)]
// public unsafe CharInfo* data;
//public CharInfo[] chars;
public IntPtr data;
public IntPtr chars;
}
// Camera type, defines a camera position/orientation in 3d space
@ -498,6 +528,12 @@ namespace Raylib
{
public Vector3 min;
public Vector3 max;
public BoundingBox(Vector3 min, Vector3 max)
{
this.min = min;
this.max = max;
}
}
// Vertex data definning a mesh
@ -508,7 +544,7 @@ namespace Raylib
public int vertexCount;
public int triangleCount;
public Span<float> Vertices => new Span<float>(vertices.ToPointer(), vertexCount * 3);
// public Span<float> Vertices => new Span<float>(vertices.ToPointer(), vertexCount * 3);
public IntPtr vertices;
public IntPtr texcoords;
public IntPtr texcoords2;
@ -616,6 +652,14 @@ namespace Raylib
public float distance;
public Vector3 position;
public Vector3 normal;
public RayHitInfo(bool hit, float distance, Vector3 position, Vector3 normal)
{
this.hit = hit;
this.distance = distance;
this.position = position;
this.normal = normal;
}
}
// Wave type, defines audio wave data
@ -679,10 +723,184 @@ namespace Raylib
// Used by DllImport to load the native library.
public const string nativeLibName = "raylib.dll";
public const int MAX_SHADER_LOCATIONS = 32;
public const int MAX_MATERIAL_MAPS = 12;
public const float DEG2RAD = (float)Math.PI / 180.0f;
public const float RAD2DEG = 180.0f / (float)Math.PI;
// colors
// raylib Config Flags
public const int FLAG_SHOW_LOGO = 1;
public const int FLAG_FULLSCREEN_MODE = 2;
public const int FLAG_WINDOW_RESIZABLE = 4;
public const int FLAG_WINDOW_UNDECORATED = 8;
public const int FLAG_WINDOW_TRANSPARENT = 16;
public const int FLAG_MSAA_4X_HINT = 32;
public const int FLAG_VSYNC_HINT = 64;
// Keyboard Function Keys
public const int KEY_SPACE = 32;
public const int KEY_ESCAPE = 256;
public const int KEY_ENTER = 257;
public const int KEY_TAB = 258;
public const int KEY_BACKSPACE = 259;
public const int KEY_INSERT = 260;
public const int KEY_DELETE = 261;
public const int KEY_RIGHT = 262;
public const int KEY_LEFT = 263;
public const int KEY_DOWN = 264;
public const int KEY_UP = 265;
public const int KEY_PAGE_UP = 266;
public const int KEY_PAGE_DOWN = 267;
public const int KEY_HOME = 268;
public const int KEY_END = 269;
public const int KEY_CAPS_LOCK = 280;
public const int KEY_SCROLL_LOCK = 281;
public const int KEY_NUM_LOCK = 282;
public const int KEY_PRINT_SCREEN = 283;
public const int KEY_PAUSE = 284;
public const int KEY_F1 = 290;
public const int KEY_F2 = 291;
public const int KEY_F3 = 292;
public const int KEY_F4 = 293;
public const int KEY_F5 = 294;
public const int KEY_F6 = 295;
public const int KEY_F7 = 296;
public const int KEY_F8 = 297;
public const int KEY_F9 = 298;
public const int KEY_F10 = 299;
public const int KEY_F11 = 300;
public const int KEY_F12 = 301;
public const int KEY_LEFT_SHIFT = 340;
public const int KEY_LEFT_CONTROL = 341;
public const int KEY_LEFT_ALT = 342;
public const int KEY_RIGHT_SHIFT = 344;
public const int KEY_RIGHT_CONTROL = 345;
public const int KEY_RIGHT_ALT = 346;
public const int KEY_GRAVE = 96;
public const int KEY_SLASH = 47;
public const int KEY_BACKSLASH = 92;
// Keyboard Alpha Numeric Keys
public const int KEY_ZERO = 48;
public const int KEY_ONE = 49;
public const int KEY_TWO = 50;
public const int KEY_THREE = 51;
public const int KEY_FOUR = 52;
public const int KEY_FIVE = 53;
public const int KEY_SIX = 54;
public const int KEY_SEVEN = 55;
public const int KEY_EIGHT = 56;
public const int KEY_NINE = 57;
public const int KEY_A = 65;
public const int KEY_B = 66;
public const int KEY_C = 67;
public const int KEY_D = 68;
public const int KEY_E = 69;
public const int KEY_F = 70;
public const int KEY_G = 71;
public const int KEY_H = 72;
public const int KEY_I = 73;
public const int KEY_J = 74;
public const int KEY_K = 75;
public const int KEY_L = 76;
public const int KEY_M = 77;
public const int KEY_N = 78;
public const int KEY_O = 79;
public const int KEY_P = 80;
public const int KEY_Q = 81;
public const int KEY_R = 82;
public const int KEY_S = 83;
public const int KEY_T = 84;
public const int KEY_U = 85;
public const int KEY_V = 86;
public const int KEY_W = 87;
public const int KEY_X = 88;
public const int KEY_Y = 89;
public const int KEY_Z = 90;
// Android Physical Buttons
public const int KEY_BACK = 4;
public const int KEY_MENU = 82;
public const int KEY_VOLUME_UP = 24;
public const int KEY_VOLUME_DOWN = 25;
// Mouse Buttons
public const int MOUSE_LEFT_BUTTON = 0;
public const int MOUSE_RIGHT_BUTTON = 1;
public const int MOUSE_MIDDLE_BUTTON = 2;
// Touch points registered
public const int MAX_TOUCH_POINTS = 2;
// Gamepad Number
public const int GAMEPAD_PLAYER1 = 0;
public const int GAMEPAD_PLAYER2 = 1;
public const int GAMEPAD_PLAYER3 = 2;
public const int GAMEPAD_PLAYER4 = 3;
// Gamepad Buttons/Axis
// PS3 USB Controller Buttons
public const int GAMEPAD_PS3_BUTTON_TRIANGLE = 0;
public const int GAMEPAD_PS3_BUTTON_CIRCLE = 1;
public const int GAMEPAD_PS3_BUTTON_CROSS = 2;
public const int GAMEPAD_PS3_BUTTON_SQUARE = 3;
public const int GAMEPAD_PS3_BUTTON_L1 = 6;
public const int GAMEPAD_PS3_BUTTON_R1 = 7;
public const int GAMEPAD_PS3_BUTTON_L2 = 4;
public const int GAMEPAD_PS3_BUTTON_R2 = 5;
public const int GAMEPAD_PS3_BUTTON_START = 8;
public const int GAMEPAD_PS3_BUTTON_SELECT = 9;
public const int GAMEPAD_PS3_BUTTON_UP = 24;
public const int GAMEPAD_PS3_BUTTON_RIGHT = 25;
public const int GAMEPAD_PS3_BUTTON_DOWN = 26;
public const int GAMEPAD_PS3_BUTTON_LEFT = 27;
public const int GAMEPAD_PS3_BUTTON_PS = 12;
// PS3 USB Controller Axis
public const int GAMEPAD_PS3_AXIS_LEFT_X = 0;
public const int GAMEPAD_PS3_AXIS_LEFT_Y = 1;
public const int GAMEPAD_PS3_AXIS_RIGHT_X = 2;
public const int GAMEPAD_PS3_AXIS_RIGHT_Y = 5;
public const int GAMEPAD_PS3_AXIS_L2 = 3;
public const int GAMEPAD_PS3_AXIS_R2 = 4;
// Xbox360 USB Controller Buttons
public const int GAMEPAD_XBOX_BUTTON_A = 0;
public const int GAMEPAD_XBOX_BUTTON_B = 1;
public const int GAMEPAD_XBOX_BUTTON_X = 2;
public const int GAMEPAD_XBOX_BUTTON_Y = 3;
public const int GAMEPAD_XBOX_BUTTON_LB = 4;
public const int GAMEPAD_XBOX_BUTTON_RB = 5;
public const int GAMEPAD_XBOX_BUTTON_SELECT = 6;
public const int GAMEPAD_XBOX_BUTTON_START = 7;
public const int GAMEPAD_XBOX_BUTTON_UP = 10;
public const int GAMEPAD_XBOX_BUTTON_RIGHT = 11;
public const int GAMEPAD_XBOX_BUTTON_DOWN = 12;
public const int GAMEPAD_XBOX_BUTTON_LEFT = 13;
public const int GAMEPAD_XBOX_BUTTON_HOME = 8;
// Android Gamepad Controller (SNES CLASSIC)
public const int GAMEPAD_ANDROID_DPAD_UP = 19;
public const int GAMEPAD_ANDROID_DPAD_DOWN = 20;
public const int GAMEPAD_ANDROID_DPAD_LEFT = 21;
public const int GAMEPAD_ANDROID_DPAD_RIGHT = 22;
public const int GAMEPAD_ANDROID_DPAD_CENTER = 23;
public const int GAMEPAD_ANDROID_BUTTON_A = 96;
public const int GAMEPAD_ANDROID_BUTTON_B = 97;
public const int GAMEPAD_ANDROID_BUTTON_C = 98;
public const int GAMEPAD_ANDROID_BUTTON_X = 99;
public const int GAMEPAD_ANDROID_BUTTON_Y = 100;
public const int GAMEPAD_ANDROID_BUTTON_Z = 101;
public const int GAMEPAD_ANDROID_BUTTON_L1 = 102;
public const int GAMEPAD_ANDROID_BUTTON_R1 = 103;
public const int GAMEPAD_ANDROID_BUTTON_L2 = 104;
public const int GAMEPAD_ANDROID_BUTTON_R2 = 105;
// Xbox360 USB Controller Axis
// TODO: For Raspberry Pi, axis must be reconfigured
public const int GAMEPAD_XBOX_AXIS_LEFT_X = 0;
public const int GAMEPAD_XBOX_AXIS_LEFT_Y = 1;
public const int GAMEPAD_XBOX_AXIS_RIGHT_X = 2;
public const int GAMEPAD_XBOX_AXIS_RIGHT_Y = 3;
public const int GAMEPAD_XBOX_AXIS_LT = 4;
public const int GAMEPAD_XBOX_AXIS_RT = 5;
// Custom raylib color palette for amazing visuals
public static Color LIGHTGRAY = new Color(200, 200, 200, 255);
@ -712,11 +930,14 @@ namespace Raylib
public static Color MAGENTA = new Color(255, 0, 255, 255);
public static Color RAYWHITE = new Color(245, 245, 245, 255);
public const int MAX_SHADER_LOCATIONS = 32;
public const int MAX_MATERIAL_MAPS = 12;
#endregion
#region Raylib-cs Functions
// Initialize window and OpenGL context
// Initialize window and OpenGL context
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr InitWindow(int width, int height, string title);
@ -1782,7 +2003,7 @@ namespace Raylib
// Get collision info between ray and model
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
public static extern RayHitInfo GetCollisionRayModel(Ray ray, Model model);
public static extern RayHitInfo GetCollisionRayModel(Ray ray, ref Model model);
// Get collision info between ray and triangle
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]