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Porting examples

- Test.Common now used for Examples project.
- Testing examples alot.
This commit is contained in:
2018-10-22 16:10:20 +01:00
parent 4a5299504a
commit 6a02bb9d08
97 changed files with 516 additions and 366 deletions

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@ -13,8 +13,8 @@ uniform vec4 colDiffuse;
// NOTE: Add here your custom variables
// NOTE: Render size values should be passed from code
const float renderWidth = 800;
const float renderHeight = 450;
const float renderWidth = 800.0;
const float renderHeight = 450.0;
float radius = 250.0;
float angle = 0.8;
@ -43,4 +43,4 @@ void main()
vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;;
gl_FragColor = vec4(color.rgb, 1.0);;
}
}

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@ -1,7 +1,10 @@
using Raylib;
using static Raylib.Raylib;
using static Raylib.CameraType;
using static Raylib.CameraMode;
using static Raylib.TexmapIndex;
public partial class Examples
public partial class shaders_model_shader
{
/*******************************************************************************************
/*******************************************************************************************
*

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@ -1,7 +1,7 @@
using Raylib;
using static Raylib.Raylib;
public partial class Examples
public partial class shaders_shapes_textures
{
/*******************************************************************************************
/*******************************************************************************************
*