Remove ref SetShaderValue overloads
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1 changed files with 0 additions and 10 deletions
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@ -386,16 +386,6 @@ namespace Raylib_cs
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SetShaderValue(Shader shader, int uniformLoc, IntPtr value, ShaderUniformDataType uniformType);
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public static extern void SetShaderValue(Shader shader, int uniformLoc, IntPtr value, ShaderUniformDataType uniformType);
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/// <summary>Set shader uniform value
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/// value refers to a const void *</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SetShaderValue(Shader shader, int uniformLoc, ref int value, ShaderUniformDataType uniformType);
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/// <summary>Set shader uniform value
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/// value refers to a const void *</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SetShaderValue(Shader shader, int uniformLoc, ref float value, ShaderUniformDataType uniformType);
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/// <summary>Set shader uniform value vector
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/// <summary>Set shader uniform value vector
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/// value refers to a const void *</summary>
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/// value refers to a const void *</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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