From 6697995edaddc8dbc62da7dc59bef49608784a92 Mon Sep 17 00:00:00 2001 From: ChrisDill Date: Thu, 4 Nov 2021 21:14:56 +0000 Subject: [PATCH] Remove ref SetShaderValue overloads --- Raylib-cs/Raylib.cs | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/Raylib-cs/Raylib.cs b/Raylib-cs/Raylib.cs index 189da6f..aaa0a0e 100644 --- a/Raylib-cs/Raylib.cs +++ b/Raylib-cs/Raylib.cs @@ -386,16 +386,6 @@ namespace Raylib_cs [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] public static extern void SetShaderValue(Shader shader, int uniformLoc, IntPtr value, ShaderUniformDataType uniformType); - /// Set shader uniform value - /// value refers to a const void * - [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] - public static extern void SetShaderValue(Shader shader, int uniformLoc, ref int value, ShaderUniformDataType uniformType); - - /// Set shader uniform value - /// value refers to a const void * - [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] - public static extern void SetShaderValue(Shader shader, int uniformLoc, ref float value, ShaderUniformDataType uniformType); - /// Set shader uniform value vector /// value refers to a const void * [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]