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https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Remove ref SetShaderValue overloads
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@@ -386,16 +386,6 @@ namespace Raylib_cs
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SetShaderValue(Shader shader, int uniformLoc, IntPtr value, ShaderUniformDataType uniformType);
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public static extern void SetShaderValue(Shader shader, int uniformLoc, IntPtr value, ShaderUniformDataType uniformType);
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/// <summary>Set shader uniform value
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/// value refers to a const void *</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SetShaderValue(Shader shader, int uniformLoc, ref int value, ShaderUniformDataType uniformType);
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/// <summary>Set shader uniform value
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/// value refers to a const void *</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SetShaderValue(Shader shader, int uniformLoc, ref float value, ShaderUniformDataType uniformType);
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/// <summary>Set shader uniform value vector
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/// <summary>Set shader uniform value vector
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/// value refers to a const void *</summary>
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/// value refers to a const void *</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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