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https://github.com/raylib-cs/raylib-cs
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Release 6.0.0 (#221)
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LICENSE
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LICENSE
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Copyright (C) 2018-2023 ChrisDill
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Copyright (C) 2018-2024 ChrisDill
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -12,7 +12,7 @@ C# bindings for raylib, a simple and easy-to-use library to learn videogames pro
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[](https://github.com/ChrisDill/Raylib-cs/actions?query=workflow%3ABuild)
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Raylib-cs targets net5.0 and net6.0 and uses the [official 4.5.0 release](https://github.com/raysan5/raylib/releases/tag/4.5.0) to build the native libraries.
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Raylib-cs targets net5.0 and net6.0 and uses the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0) to build the native libraries.
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## Installation - NuGet
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@ -43,7 +43,7 @@ the command won't work.
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2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project.
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3. Download the native libraries for the platforms you want to build for using the [official 4.5.0 release](https://github.com/raysan5/raylib/releases/tag/4.5.0).
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3. Download the native libraries for the platforms you want to build for using the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0).
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**NOTE: the MSVC version is required for Windows platforms**
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4. Setup the native libraries so they are in the same directory as the executable/can be found in the [search path](https://www.mono-project.com/docs/advanced/pinvoke/).
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@ -66,9 +66,9 @@ class Program
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while (!Raylib.WindowShouldClose())
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{
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Raylib.BeginDrawing();
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Raylib.ClearBackground(Color.WHITE);
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Raylib.ClearBackground(Color.White);
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Raylib.DrawText("Hello, world!", 12, 12, 20, Color.BLACK);
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Raylib.DrawText("Hello, world!", 12, 12, 20, Color.Black);
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Raylib.EndDrawing();
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}
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@ -2,8 +2,8 @@
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<PropertyGroup>
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<TargetRaylibTag>5.0</TargetRaylibTag>
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<Version>5.0.0</Version>
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<PackageVersion>5.0.0</PackageVersion>
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<Version>6.0.0</Version>
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<PackageVersion>6.0.0</PackageVersion>
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</PropertyGroup>
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</Project>
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@ -2532,7 +2532,7 @@ public static unsafe partial class Raylib
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SetMasterVolume(float volume);
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/// <summary>Set master volume (listener)</summary>
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/// <summary>Get master volume (listener)</summary>
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern float GetMasterVolume();
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