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https://github.com/raylib-cs/raylib-cs
synced 2025-04-03 11:09:40 -04:00
Update Raylib-cs.Tests and added tests to github actions
- RenderTexture2D is now Blittable since the depthTexture bool was removed. - Music is no longer Blittable.
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@ -13,7 +13,7 @@ namespace Raylib_cs.Tests
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Assert.True(BlittableHelper.IsBlittable<Rectangle>());
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Assert.True(BlittableHelper.IsBlittable<Rectangle>());
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Assert.True(BlittableHelper.IsBlittable<Image>());
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Assert.True(BlittableHelper.IsBlittable<Image>());
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Assert.True(BlittableHelper.IsBlittable<Texture2D>());
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Assert.True(BlittableHelper.IsBlittable<Texture2D>());
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// Assert.True(BlittableHelper.IsBlittable<RenderTexture2D>());
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Assert.True(BlittableHelper.IsBlittable<RenderTexture2D>());
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Assert.True(BlittableHelper.IsBlittable<NPatchInfo>());
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Assert.True(BlittableHelper.IsBlittable<NPatchInfo>());
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Assert.True(BlittableHelper.IsBlittable<CharInfo>());
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Assert.True(BlittableHelper.IsBlittable<CharInfo>());
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Assert.True(BlittableHelper.IsBlittable<Font>());
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Assert.True(BlittableHelper.IsBlittable<Font>());
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@ -34,7 +34,7 @@ namespace Raylib_cs.Tests
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Assert.True(BlittableHelper.IsBlittable<Wave>());
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Assert.True(BlittableHelper.IsBlittable<Wave>());
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Assert.True(BlittableHelper.IsBlittable<AudioStream>());
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Assert.True(BlittableHelper.IsBlittable<AudioStream>());
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Assert.True(BlittableHelper.IsBlittable<Sound>());
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Assert.True(BlittableHelper.IsBlittable<Sound>());
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Assert.True(BlittableHelper.IsBlittable<Music>());
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// Assert.True(BlittableHelper.IsBlittable<Music>());
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// Assert.True(BlittableHelper.IsBlittable<VrDeviceInfo>());
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// Assert.True(BlittableHelper.IsBlittable<VrDeviceInfo>());
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}
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}
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}
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}
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