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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-04-05 11:19:39 -04:00

Update Raylib-cs.Tests and added tests to github actions

- RenderTexture2D is now Blittable since the depthTexture bool was removed.
- Music is no longer Blittable.
This commit is contained in:
ChrisDill 2021-01-02 11:36:17 +00:00
parent 4f0fdc3880
commit 5aebfc3e66

View File

@ -13,7 +13,7 @@ namespace Raylib_cs.Tests
Assert.True(BlittableHelper.IsBlittable<Rectangle>()); Assert.True(BlittableHelper.IsBlittable<Rectangle>());
Assert.True(BlittableHelper.IsBlittable<Image>()); Assert.True(BlittableHelper.IsBlittable<Image>());
Assert.True(BlittableHelper.IsBlittable<Texture2D>()); Assert.True(BlittableHelper.IsBlittable<Texture2D>());
// Assert.True(BlittableHelper.IsBlittable<RenderTexture2D>()); Assert.True(BlittableHelper.IsBlittable<RenderTexture2D>());
Assert.True(BlittableHelper.IsBlittable<NPatchInfo>()); Assert.True(BlittableHelper.IsBlittable<NPatchInfo>());
Assert.True(BlittableHelper.IsBlittable<CharInfo>()); Assert.True(BlittableHelper.IsBlittable<CharInfo>());
Assert.True(BlittableHelper.IsBlittable<Font>()); Assert.True(BlittableHelper.IsBlittable<Font>());
@ -34,7 +34,7 @@ namespace Raylib_cs.Tests
Assert.True(BlittableHelper.IsBlittable<Wave>()); Assert.True(BlittableHelper.IsBlittable<Wave>());
Assert.True(BlittableHelper.IsBlittable<AudioStream>()); Assert.True(BlittableHelper.IsBlittable<AudioStream>());
Assert.True(BlittableHelper.IsBlittable<Sound>()); Assert.True(BlittableHelper.IsBlittable<Sound>());
Assert.True(BlittableHelper.IsBlittable<Music>()); // Assert.True(BlittableHelper.IsBlittable<Music>());
// Assert.True(BlittableHelper.IsBlittable<VrDeviceInfo>()); // Assert.True(BlittableHelper.IsBlittable<VrDeviceInfo>());
} }
} }