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small change
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@ -568,7 +568,7 @@ namespace Raylib
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public Color color;
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public float value;
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}
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public unsafe struct FixedMaterials
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public unsafe struct _MaterialMap_e_FixedBuffer
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{
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public MaterialMap maps0;
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@ -602,7 +602,7 @@ namespace Raylib
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public Shader shader;
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public FixedMaterials maps;
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public _MaterialMap_e_FixedBuffer maps;
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public IntPtr param;
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}
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