mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-06-30 19:03:42 -04:00
Back to unsafe
- Fixed array issue means we have to use unsafe in a few parts for now. - Testing rayforms in bindings
This commit is contained in:
@ -5,7 +5,7 @@
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{A2B3BBC8-3D48-46DD-B3CF-263F554E4474}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<OutputType>Library</OutputType>
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<RootNamespace>Raylib</RootNamespace>
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<AssemblyName>Bindings</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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@ -36,7 +36,7 @@
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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@ -52,6 +52,7 @@
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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@ -83,14 +84,19 @@
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<ItemGroup>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Easings.cs" />
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<Compile Include="Physac.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RayForms.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Raygui.cs" />
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<Compile Include="Raylib.cs" />
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<Compile Include="Raymath.cs" />
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@ -1,44 +1,50 @@
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using Raylib;
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using static Raylib.Raylib;
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// example to quickly test bindings
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// otherwise build as a class library to use in other projects
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class Program
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{
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public static void Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, MAROON);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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using System;
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using Raylib;
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using static Raylib.Raylib;
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// example to quickly test bindings
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// otherwise build as a class library to use in other projects
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class Program
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{
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public static void Main()
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{
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//RayForms.Run();
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//return;
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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// SetConfigFlags((int)Flag.WINDOW_UNDECORATED);
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, MAROON);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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}
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102
Bindings/RayForms.cs
Normal file
102
Bindings/RayForms.cs
Normal file
@ -0,0 +1,102 @@
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using System;
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using System.Drawing;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Windows.Forms;
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using static Raylib.Raylib;
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namespace Raylib
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{
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public partial class RayForms : Form
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{
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private Panel gamePanel;
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private bool windowAttached = false;
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#region WinAPI Entry Points
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[DllImport("user32.dll")]
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private static extern IntPtr SetWindowPos(IntPtr handle, IntPtr handleAfter, int x, int y, int cx, int cy, uint flags);
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[DllImport("user32.dll")]
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private static extern IntPtr SetParent(IntPtr child, IntPtr newParent);
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[DllImport("user32.dll")]
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private static extern IntPtr ShowWindow(IntPtr handle, int command);
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#endregion
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public RayForms()
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{
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Size = new Size(1024, 700);
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Text = "Rayforms";
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gamePanel = new Panel();
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gamePanel.Size = new Size(800, 500);
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gamePanel.Location = new Point(50, 50);
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Button button = new Button();
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button.Text = "Attach window";
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button.Size = new Size(150, 20);
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button.Location = new Point(
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(Size.Width / 2) - (button.Size.Width / 2),
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gamePanel.Location.Y + gamePanel.Size.Height + 10
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);
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button.Click += new EventHandler(ClickedButton);
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Controls.Add(button);
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Controls.Add(gamePanel);
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}
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private void ClickedButton(object sender, EventArgs e)
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{
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if (!windowAttached)
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{
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// new Thread(Test).Start();
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Test();
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}
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}
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private void Test()
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{
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SetConfigFlags((int)Flag.WINDOW_UNDECORATED);
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InitWindow(800, 480, "Rayforms test");
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SetTargetFPS(60);
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IntPtr winHandle = GetWindowHandle();
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Invoke(new Action(() =>
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{
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SetWindowPos(winHandle, Handle, 0, 0, 0, 0, 0x0401 /*NOSIZE | SHOWWINDOW */);
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SetParent(winHandle, gamePanel.Handle);
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ShowWindow(winHandle, 1);
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windowAttached = true;
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}));
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, MAROON);
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DrawText(GetFrameTime().ToString(), 100, 10, 15, MAROON);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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CloseWindow();
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}
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public static void Run()
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{
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Application.Run(new RayForms());
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}
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}
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}
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@ -1,6 +1,6 @@
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/**********************************************************************************************
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*
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* Raylib 2.0 - A simple and easy-to-use library to learn videogames programming (www.raylib.com)
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* Raylib - A simple and easy-to-use library to learn videogames programming (www.raylib.com)
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* Original - https://github.com/raysan5/raylib/blob/master/src/raylib.h
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*
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**********************************************************************************************/
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@ -528,12 +528,16 @@ namespace Raylib
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// Shader type (generic)
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
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public struct Shader
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public unsafe struct Shader
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{
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public uint id;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = Raylib.MAX_SHADER_LOCATIONS)]
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public int[] locs;
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// public IntPtr locs;
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// [MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.I1, SizeConst = Raylib.MAX_SHADER_LOCATIONS)]
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// [MarshalAs(UnmanagedType.ByValArray, SizeConst = Raylib.MAX_SHADER_LOCATIONS)]
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//[MarshalAs(UnmanagedType.SafeArray, SafeArraySubType = VarEnum.VT_I4)]
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// public int[] locs;
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public fixed int locs[Raylib.MAX_SHADER_LOCATIONS];
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}
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// Material texture map
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@ -745,39 +749,43 @@ namespace Raylib
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public static extern int GetScreenHeight();
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// Get number of connected monitors
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[DllImport(nativeLibName)]
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern int GetMonitorCount();
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// Get primary monitor width
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[DllImport(nativeLibName)]
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern int GetMonitorWidth(int monitor);
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// Get primary monitor height
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[DllImport(nativeLibName)]
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern int GetMonitorHeight(int monitor);
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// Get primary monitor physical width in millimetres
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[DllImport(nativeLibName)]
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern int GetMonitorPhysicalWidth(int monitor);
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// Get primary monitor physical height in millimetres
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[DllImport(nativeLibName)]
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern int GetMonitorPhysicalHeight(int monitor);
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// Get the human-readable, UTF-8 encoded name of the primary monitor
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[DllImport(nativeLibName)]
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern string GetMonitorName(int monitor);
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// Get current clipboard text
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//[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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//public static extern string GetClipboard();
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// Get handle from window
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr GetWindowHandle();
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// Set current clipboard text
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//[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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//public static extern void SetClipboard(string text);
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// Get current clipboard text
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//[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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//public static extern string GetClipboard();
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// Shows cursor
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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// Set current clipboard text
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//[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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//public static extern void SetClipboard(string text);
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// Shows cursor
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern void ShowCursor();
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// Hides cursor
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